| Site Suggestions/Discussion | |
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+6Noah Shintre Pennywise Ashurei Kazatul Kazakura 10 posters |
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Site Suggestions/Discussion Sun Jan 29, 2012 7:21 pm | |
| This is a board to discuss suggestions for the site. It seems like we needed one, so as not to clutter up the Q&A board...
Post suggestions for Shin to review and discuss them. |
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Re: Site Suggestions/Discussion Sun Jan 29, 2012 7:26 pm | |
| Suggestion: We need a FAQ board again. | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Site Suggestions/Discussion Sun Jan 29, 2012 7:30 pm | |
| Suggestion #2: Have some sort of Site Canon/State of the Realm thread that provides people with guidelines of how life goes in the realms. For now, only Terra Regnum seems to require this as the other two realms are currently rather dormant. | |
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Wed Feb 01, 2012 7:25 am | |
| I dont think they are dormant, i think they are going off of Isolationist policies. Remember the old ways with the heavens, the only way to come to earth was to get kicked out.
Suggestion : Unit experience system that allows them to use racial techniques.
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#2. The Endurance package is only applicable to physical techniques. Physical Package gets Affinity + Endurance Magical package gets Affinity.
there really is no reason for magic to not have something since getting a spell off is much more difficult than throwing a punch. | |
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Pennywise Mystic Elder
Rep! : 26 Location : Behind you
| Subject: Re: Site Suggestions/Discussion Wed Feb 01, 2012 9:43 am | |
| - Spoiler:
TBH Ash I don't think its that either. Mostly due to the fact pre-dawn memory up till the update didn't exist. So isolationalism wouldn't be an issue. Rather I think tis mostly because the majority of PC are either Hybrids or humans. And both of them are still damaged when in the spirit realm, and...well don't have much reason to go there.
Theres also a kinda secondary reason for Barathrum Regnum. And thats cause well >_> it takes at least a days travel to get in and out. And to get there you need to know where to go. As opposed to the Celestial joint where the only instruction is " fly up". On that note I am all for Kaz's suggestion on a current status summary/guideline type dealy. No reason not to have it. So why not?
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Site Suggestions/Discussion Thu Feb 02, 2012 7:56 pm | |
| - Spoiler:
Ash Suggestion 2: Keep in mind here that Affinity no longer applies in the old way. Everyone doesn't have an affinity anymore. It's now set up so that you CAN select to have an affinity, so it's merely a matter of Endurance on its own merit.
Personally, I'm actually for the current system for this reason. I used to argue against the physical is like "this or that" b/c of the range issue but I can agree with it. Tbh, when a magus gets their trans, it's gonna be relatively easy to keep a melee fighter at bay! So adding on to that fact a stamina reduction for said magic attacks might be a bit much.
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Shintre Admin
Rep! : 24
| Subject: Re: Site Suggestions/Discussion Mon Feb 06, 2012 11:13 am | |
| - Spoiler:
the state of affairs thing will be handled in cannon rp posts on the about the site thread
Last edited by Shintre on Wed Feb 29, 2012 11:34 am; edited 1 time in total | |
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Noah Ascended Mystic
Rep! : 17
| Subject: Re: Site Suggestions/Discussion Mon Feb 06, 2012 4:15 pm | |
| - fixed:
Reminder to Shin » Edit SL Calculator so that People get 0 to their SL instead of 1000 to their SL when they get new skills on Novice Lvl since people no longer have to buy Techs, just make them out of existing Tags
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Fri Feb 10, 2012 5:58 am | |
| - Spoiler:
Pen,
I see what you are saying, but what about the cultural aspect of the heavens? Back pre-dawn, the only way was to get out of there. They were strict, emotionless, and didnt believe in any feelings good or bad. With groups of them returning, would there be cultural issues there with their stance, or has the heavens changed that much in regard to that.
Tre,
We grow in Sl based on techniques, but what about the stats that we increase? That requires massive amounts of experience to level them up, so should there be a modifier for that?
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Site Suggestions/Discussion Fri Feb 10, 2012 7:40 pm | |
| - Spoiler:
Ash: In regards to the cultural aspect, tbh, I dun think there's THAT heavy of traffic to and from the Heaven Realm. So basically you have two distinct kami "subgroups" if you will. The Heaven Realm Kami are pretty much the same as they were (I would disagree with saying that they had no feelings, it's moreso that they weren't inclined to act upon their emotions) and the 2nd group are the Terra Kami who are spirits but they've spent the last 20-25 years with mortals living in a different society.
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Pennywise Mystic Elder
Rep! : 26 Location : Behind you
| Subject: Re: Site Suggestions/Discussion Sat Feb 11, 2012 4:58 am | |
| - Spoiler:
- Ashurei wrote:
We grow in Sl based on techniques, but what about the stats that we increase? That requires massive amounts of experience to level them up, so should there be a modifier for that? Answering this question. When you die, if the same char comes back. He'll still have the stats s/he had as opposed to losing them into an exp pool. Why? They're the developed physical attributes of a char. They don't poof and disappear. You don't suddenly become dumber upon reawakening ( unless you have brain damage upon ressurection). And finally. The ammount of EXP pooled into them, is an investment in the long running of the char. If you could pool it into exp, then you could easily transfer it to a new char. ---- On the cultural aspect, I'm going to take it Ash that was your personal way of seeing things. Me as I saw it Kami were described as " beings of order". Whilst some may take this as you or Kaz did. I'd see this as them being more benevolent. I mean What kind of emotionless being of strict law and order Takes an original form of. This.
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Re: Site Suggestions/Discussion Mon Feb 13, 2012 7:50 am | |
| - Spoiler:
Suggestion: There should be a separate thread or folder for Custom Armies, since its so hard to see your fighting units on a growing city page. You have to constantly scroll and search for the specs.
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Noah Ascended Mystic
Rep! : 17
| Subject: Re: Site Suggestions/Discussion Mon Feb 13, 2012 12:46 pm | |
| - Spoiler:
Solution: First Post in "Enter Name" City Page : City Initial Specs [Will be altered with every change/update that occurs with the city, including Armies] Second Post in "Enter Name" City Page : Exact Copy of City Specs [Unaltered][Won't be updated] Every Post afterwards will be updates. Thats the way Shin is having me do it that way people won't have to scroll down for things, only when looking for legitimacy of what is on the initial/first post.
Extra Threads/Folder for that seems unnecessary
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Re: Site Suggestions/Discussion Mon Feb 13, 2012 1:35 pm | |
| - Spoiler:
Legitimacy....
Additional ASP is gained by daily trainings (+ASP = WC/10) or as a reward from battles (graded by Shin up to +100 per battle).
When you update your army, it should either be a separate post than your city updates or in Bold. That way it doesn't get lost in the city updates. Also perhaps a link to the training/permissions/Shin grading.
shin edit: i'm going to think on this a lil more. i think for now i want to make a template that puts this in a separate section you think that'd work? | |
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Thu Feb 16, 2012 4:46 am | |
| - Spoiler:
Pen, you interpreted that wrong.
We raise our SL based on what we learn and how we grow. What about when we spend experience to raise our stats. If spending 3,000 experience will raise us a level on our SL stat (x / 200,000), shouldn't us dropping 25,000 and 50,000 into a stat raise the SL a bit as well? After all.. it takes a lot of work and training to increase your natural ability in something.
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On the spirit side, I see them more like.. Angel Vulcans?
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Noah Ascended Mystic
Rep! : 17
| Subject: Re: Site Suggestions/Discussion Sun Feb 26, 2012 1:35 pm | |
| - fixed:
@Shin Issue: Life Cycle [Create New Character] » Convert your TEXP to EXP and add that value with that of your Bin EXP and Augmented Experience Value from your Soul Level (this now becomes your character post death Bin EXP). » Convert HP and STA over 100 as well as AP and SP into EXP, then multiply by 0.75 and add to Bin EXP.
SP is already calculated in the Augmented EXP Value, so this would be basically giving them Extra Bin Exp. I feel like this is a mistake unless you intended for it, but just on the incase you didn't I thought it should be pointed out.
Suggestion You can either just remove that or replace and SP with and Tags, though that could be an issue too since Hybrids get a free tag every certain level.
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aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Site Suggestions/Discussion Mon Feb 27, 2012 9:20 pm | |
| - Spoiler:
I agree with Noah; now for my issue: I'm pretty sure this is a copy and paste error using the same 'special' description twice, but I want to make sure of this so there's no future misunderstandings. Is the Gunblade supposed to have the same offensive power as the Proton Canon? I ask because I thought the Proton Canon was supposed to be end all of guns, and also because the Gunblade has 2 forms of offense. There's the argument that one is an upgrade of the other, but then again, one would have to cost more than the other for that to be true. - Quote :
- Class: Mechanical Ranged
Type: Proton Cannon Cost: Exceptionally Rare Special: Doesn't work for non humans, DMG5, 5 post recharge after 3 uses.
Class: Mechanical Ranged, Bladed Type: Gunblade Cost: Exceptionally Rare Special: Doesn't work for non humans, DMG5, 5 post recharge after 3 uses. If you convert everything else, they basically do: - Impact Gauntlet (DMG2) - Arrows & Bolts (DMG2) - Handguns (DMG3) - Rifles& Revolvers (DMG4) - Shotguns (DMG4/Close Range, DMG3 otherwise *This should probably be Short Proj. to Hunting Proj.) - Rockets & Missiles (DMG5) That means the Gunblade is basically a bladed launcher without any augmentations. I just now saw it, but it seems a bit ridiculous. Also, I think you should take off the tags, since DMG2 does +1 damage by definition and also because DMG2 doesn't exist on the WOE. I think just saying 2 DMG instead of DMG 2 is what you mean.
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Rek Veteran
Rep! : 14
| Subject: Re: Site Suggestions/Discussion Mon Feb 27, 2012 9:51 pm | |
| - Spoiler:
I'm going to agree with Kyro and say that a gunblade really should be more in the,
- Rifles & Revolvers lvl4 DMG
With the normal 5 to 10 round clips. or 5 shots 10s recharge.
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Pennywise Mystic Elder
Rep! : 26 Location : Behind you
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 6:19 am | |
| - Spoiler:
- Rek wrote:
- I'm going to agree with Kyro and say that a gunblade really should be more in the,
- Rifles & Revolvers lvl4 DMG
With the normal 5 to 10 round clips. or 5 shots 10s recharge. Actually I'd say gunblades belong more in the shotgun catagory. Not because of how they look what what weapon is integrated into what. But simply because at long range a gunblade would be terribly inaccurate. The balancing issues with it alone baffle me.
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Rek Veteran
Rep! : 14
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 11:35 am | |
| - Spoiler:
good point Penny but we are not thinking of the same type of gunblade I don't think.
There is the revolver type, which is just a sold sword blade with gun build into. I can see this one being shotgun type, but is isn't meant to be shot at range at all.
And then there are ones that is just a rifle or any gun really with a big blade on it.
And there is the one that changes from a sword to a rifle. which can be used as melee or ranged.
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Shintre Admin
Rep! : 24
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 11:48 am | |
| @ jenn - bout the army sectioning. i'm going to think on this a lil more. i think for now i want to make a template that puts this in a separate section you think that'd work?
@ ash - bout the SL that's a valid argument that your SL should get higher as you get stronger i'll look into that and put it on my list of things to look into
@ kyro/rek/penny - that was a c/p error. i'll fix it | |
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 12:23 pm | |
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Shintre Admin
Rep! : 24
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 12:34 pm | |
| can you make that template for me? xD | |
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 12:38 pm | |
| Does a turtle have wings? | |
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aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 10:14 pm | |
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Rune Supreme Mystic
Rep! : 10
| Subject: Re: Site Suggestions/Discussion Wed Feb 29, 2012 10:32 pm | |
| I second the winged turtle | |
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Kazakura Mystic Elder
Rep! : 49 Location : Greenville, SC
| Subject: Re: Site Suggestions/Discussion Thu Mar 01, 2012 7:32 am | |
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Rune Supreme Mystic
Rep! : 10
| Subject: Re: Site Suggestions/Discussion Sun Mar 11, 2012 5:03 pm | |
| I was working out some stamina for a tech and I noticed that the stamina calculator; http://dor.net63.net/sta_cal.html is still using the old system of reductions instead of the new system of reduction from the END tech. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Site Suggestions/Discussion Mon Mar 12, 2012 2:59 pm | |
| - Rune wrote:
- I was working out some stamina for a tech and I noticed that the stamina calculator; http://dor.net63.net/sta_cal.html is still using the old system of reductions instead of the new system of reduction from the END tech.
what do u mean? like how is it diff? gotta example? thx! | |
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Rune Supreme Mystic
Rep! : 10
| Subject: Re: Site Suggestions/Discussion Mon Mar 12, 2012 3:16 pm | |
| My bad, here it is.
On the Wall of Effects, Stg 1 END is -- however when you use the stamina calculator, I put in 1 Stg 1 Effect, Perfected and Stg 1 END You get 5.8500000000000005, with out the 1 in the Stg of END you get 6.5, because it is still calculating in Stg 1 END as 10% reduction.
With the new system for END, the 10% reduction does not start until Stg 2 END. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Site Suggestions/Discussion Mon Mar 26, 2012 1:44 pm | |
| k cool, i'll have to look into that, thx | |
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Mon Apr 09, 2012 3:08 am | |
| Can we get a time check on the expected date for your next update? | |
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Tue Apr 17, 2012 12:53 am | |
| Question for your next update,
You had mentioned lightly the addition of AP boosting to the SL calculator. What about the experience that you dump into free chanting? | |
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Pennywise Mystic Elder
Rep! : 26 Location : Behind you
| Subject: Re: Site Suggestions/Discussion Tue Apr 17, 2012 1:44 pm | |
| - Quote :
- The chant should be spell specific and created at the same time the magical technique is created.
Considering most people during rp just use " I chant this". Rather than create the long drawn out chant. I'd think it would be better if the " created at the same time the magical tech is" part is removed. Making techs is sometimes a mind numbing process in itself. No need to neccisarily make it worse. | |
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Kaguyalover Intern
Rep! : 6
| Subject: Re: Site Suggestions/Discussion Tue Apr 17, 2012 2:27 pm | |
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aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Site Suggestions/Discussion Tue Apr 17, 2012 7:21 pm | |
| ^ I disagree with this since it seems that a spell should have a chant associated with it, and not just something made up on the fly. This prevents people from using conversation as chants, such as:
"I'm going to the STORE" -blast-
I think in the concept of magic, it makes more sense to have the chant as the birth point of a spell. It's not like there's a large number of techniques that one needs to create; if you're getting tired while making techs, then perhaps you're making too many.
Approving techs is a mind numbing process in itself; making it easier seems like it promotes more batch type work. | |
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Tue Apr 17, 2012 11:34 pm | |
| I agree with Jyn. A technique is learned with a chant, not just randomly on the fly. It isnt like you say "I'm cooking spaghetti" - fireball goes off- You say a chant that calls the magical power to that spell. | |
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Pennywise Mystic Elder
Rep! : 26 Location : Behind you
| Subject: Re: Site Suggestions/Discussion Wed Apr 18, 2012 2:09 am | |
| - aѕceпxion wrote:
- ^ I disagree with this since it seems that a spell should have a chant associated with it, and not just something made up on the fly. This prevents people from using conversation as chants, such as:
"I'm going to the STORE" -blast- ** I'm not saying a spell can't have a chant, what I'm saying is that adding it to the creation process is pointless since many people prior to this simply stated during spell casting. " X chants". Done and dusted. Doesn't mean the spell doesn't have a unique chant, just means that you don't have to hear it or muck up with stuff about it =/
I think in the concept of magic, it makes more sense to have the chant as the birth point of a spell. It's not like there's a large number of techniques that one needs to create; if you're getting tired while making techs, then perhaps you're making too many. ** Again, not the point of the suggestion. Techs should have chants. Just making up an ACTUAL individual one during creation when you probably aren't going to use the chant in actual RP seems relatively pointless.
Approving techs is a mind numbing process in itself; making it easier seems like it promotes more batch type work. ** Or makes it easier to do | |
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Ashurei Elder Member
Rep! : 2 Location : Baltiwhore
| Subject: Re: Site Suggestions/Discussion Wed Apr 25, 2012 5:38 am | |
| Am I the only one who has a ton of really simple, diverse techniques? I believe it comes down to character design and development on an individual basis. It could also be part of how you RP your character. There could be a mage who happens to be a cook, so all of his spells are recipe's.
I feel like the reason we have them made this way is so that you can't randomly pull techniques in for no reason. Without a set chant, I would be able to pull in a lightning bolt at the beginning of a conversation, middle of a conversation, and at the end of a conversation based off of the counts, when not a single piece of it had anything to do with the technique at hand. | |
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aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Site Suggestions/Discussion Tue May 29, 2012 12:04 am | |
| As I understand the way they work, gun deal flat damage as specified on the site but can be utilized for easy crits. I’ve been thinking of something since I got my first gun technique with Jyn, then thought about it a bit more when Rekoa dabbled in gun techniques, rethought about it when Penny got his sniper rifle and now that I’m shooting someone, I’m thinking on it more. You only actually need 1 DMG technique at perfected to shoot a weapon perfectly at stage 1. That bothers me slightly. I’ll use Penny as an example.
Penny is on a rooftop, he takes out his sniper rifle and sees Shin who is minding his own business, maybe talking to some people or on his cell phone and then fires a shot to Shin’s head. Next comes Shin’s post. Since Shin has the OOC desire to not die like that, he has to come up with a way to justify not dying. So, he hears the sniper rifle being fired and moves accordingly out the way, much like JFK should have. It seems simple, you hear a gunshot, and you move out the way, right? Smh.
The question comes, should Penny be able to get up on a roof and snipe someone with pin point accuracy if his shooting tech is at perfected? Sure. Should he be able to do it after a week of posting with his sniper rifle? Probably not. The TL:DR version is as follow:
Use stages to depict how skilled you are with a weapon at a certain range (unless their range is limited by the site like shot guns) and limit techs to one gun per categories (i.e. rifles, pistols, shot guns, etc) so that you can’t use your one ‘gun skill’ for Pistols and Rifles.
The ranges are already specified by the site: Melee, W Melee, S Proj, H Proj, LR Proj and SLR Proj Thus, their range requirements with accuracy based on the tech with the DMG tag would be as follows Melee (STG1), W Melee (STG2), S Proj (STG3), H Proj (STG4), LR Proj (STG5) and SLR Proj (STG6) Or just as simply, this can be added to the SYL tag perhaps more easily.
So what happens if someone with Pistol SYL1 at Perfected tries to shoot SLR Proj range? He rolls Novice for it. This will differentiate between gun specialists and guy with a guy.
Also, Proton Cannon needs a speed specified on the tech page.
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Pennywise Mystic Elder
Rep! : 26 Location : Behind you
| Subject: Re: Site Suggestions/Discussion Tue May 29, 2012 7:30 am | |
| - aѕceпxion wrote:
- As I understand the way they work, gun deal flat damage as specified on the site but can be utilized for easy crits. I’ve been thinking of something since I got my first gun technique with Jyn, then thought about it a bit more when Rekoa dabbled in gun techniques, rethought about it when Penny got his sniper rifle and now that I’m shooting someone, I’m thinking on it more. You only actually need 1 DMG technique at perfected to shoot a weapon perfectly at stage 1. That bothers me slightly. I’ll use Penny as an example.
Penny is on a rooftop, he takes out his sniper rifle and sees Shin who is minding his own business, maybe talking to some people or on his cell phone and then fires a shot to Shin’s head. Next comes Shin’s post. Since Shin has the OOC desire to not die like that, he has to come up with a way to justify not dying. So, he hears the sniper rifle being fired and moves accordingly out the way, much like JFK should have. It seems simple, you hear a gunshot, and you move out the way, right? Smh.
The question comes, should Penny be able to get up on a roof and snipe someone with pin point accuracy if his shooting tech is at perfected? Sure. Should he be able to do it after a week of posting with his sniper rifle? Probably not. The TL:DR version is as follow:
Use stages to depict how skilled you are with a weapon at a certain range (unless their range is limited by the site like shot guns) and limit techs to one gun per categories (i.e. rifles, pistols, shot guns, etc) so that you can’t use your one ‘gun skill’ for Pistols and Rifles.
The ranges are already specified by the site: Melee, W Melee, S Proj, H Proj, LR Proj and SLR Proj Thus, their range requirements with accuracy based on the tech with the DMG tag would be as follows Melee (STG1), W Melee (STG2), S Proj (STG3), H Proj (STG4), LR Proj (STG5) and SLR Proj (STG6) Or just as simply, this can be added to the SYL tag perhaps more easily.
So what happens if someone with Pistol SYL1 at Perfected tries to shoot SLR Proj range? He rolls Novice for it. This will differentiate between gun specialists and guy with a guy.
Also, Proton Cannon needs a speed specified on the tech page.
Whilst I do agree about the " pick up and go shoot" point, I don't agree with the adding accuracy levels to stages. At least if I'm reading it properly it essentially cripples all long range weapons till later levels. Reducing people who, might use a crossbow/bow/other long range weapon char who might have a history of training in their weapon. At that point you'd be as well forgoing LRW entirely for magic which has similar properties just replacing the need to buy ammunition for a channeling time. Which may, or may not be a more acceptable trade and wouldn't come with the requirement for accuracy.( I'd say speed of proj change as well, although with certain weapons magic exceeds or matches proj speed) Though again, I can't totally disagree with the point. Though the mention of the shotgun does bring an idea to mind. Though I'm going to think it over a bit first before I post it up. Feel free to poke me on msn for brain storm or discussion. | |
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