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| Dravec's Arsenal | |
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Author | Message |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Dravec's Arsenal Tue May 17, 2011 7:31 pm | |
| First topic message reminder :Affinity: VoidBase mSP: 500 (Stage 4) Base pSP: 500 (Stage 4) - Void (Affinity):
Package mSP: 525 No. of Abilities: 11
Minor Rip Description: Creates an orb of condensed Void energies that can be projected at a target. Effect: DMG II SP: 75 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Minor Distortion Description: Transfers energy thru the Void to create a small spatial distortion that damages all enemies within the target area. Effect: DMG II + AOE I SP: 100 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Portal Description: Allows Dravec and anyone connected to him to teleport from one place to another. Effect: WRP V + MLT II SP: 1075 | Trained: 1406 Honed: 2813 Mastered: 4331 Perfected: 5625
Disruptive Field Creates a field of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II + MDE SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Shimmering Rupture A defensive maneuver in which Dravec teleports away from his current position leaving a radial blast explosion pulsing out in his place. Effect: WRP I + DMG II + AOE I SP: 125 | Trained: 938 Honed: 1875 Mastered: 2813 Perfected: 3750
Formless Zero The Void surrounds Dravec's body to interrupt magical binds placed on him. Effect: BND- III (Breaks Medium and weaker magical binds) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Formless One A repulsion ability used via the Void that breaks physical restraints placed on Dravec. Effect: BND- III (Breaks Medium and weaker physical binds) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Void Senses Attuned to the Void, Dravec can sense shifts in the Void and spatial distortions around him. Effect: SEN III (30 feet) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Blackout A "void sphere" is created around the target's location then implodes dealing concussive damage and rendering the target unconscious. Effect: STE (KO) + DMG II SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Suffering This release spatial energy that when it connects infuses the target's body with highly volatile spatial energy that drains their life force until purged. Effect: STE (Poison) + MLT I SP: 275 | Trained: 938 Honed: 1875 Mastered: 2813 Perfected: 3750
Paralyze A surge of spatial energy is channeled into the target's body that overloads their nervous system causing them to be paralyzed. Effect: STE (Paralysis) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Imprison Traps the target within a pocket void realm. Effect: WRP I + BND IV SP: 525 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
Transport Used for teleporting larger groups like rescue parties or military squads. Effect: WRP V + AOE I SP: 1025 | Trained: 1313 Honed: 2625 Mastered: 3938 Perfected: 5250
Interference (LOCKED) Dravec unleashes a strong pulse of Void energy at multiple target that disables their ability to use magic and high level physical abilities. Effect: STE (Stun) + MLT II SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Void: Invader Having dealt with opponents that possess a resistance to spatial distortions, this energy blast is so concentrated that it pierces thru the target's resistance to inflict damage. Effect: DMG II + MPN III SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Respite Time freezes so that a proper course of action can be taken. Effect: TFZ III SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Slowdown Time slows down drastically allowing one to process their surroundings at a seemingly accelerated rate for a long period of time. Effect: TFZ- III + MDE SP: 500 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Martial Arts:
Package pSP: 90 No. of Abilities: 2
Calaki Ghataka (replaced Olum Akis) The name of this martial art style means "Lethal Finesse". The attacks in this style are not based upon brute force, but upon the precision of their strikes. Vital organs and pressure points are targeted to inflict their damage. Effect: SYL SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Akramana (replaced Saldiri) The basic attack of the Calaki Ghataka style, using precision in the striking to inflict added damage. Effect: DMG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Wasteless (LOCKED) Utilizing precision over brute force, energy is conserved when using this fighting style. Effect: END II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Forceful Pulse (LOCKED) Releasing some of their harnessed ki, the user pushes away all enemies surrounding them with Strong force. Effect: ERT+ II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Winged Palm (LOCKED) In a more focused, yet violent release of one's ki, the user pushes out their ki in a linear path that not only pushes the target back, but inflicts damage on the target as well. Effect: DMG II + ERT II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Bala Hatheli (LOCKED) Harnessing their inner chi, the user is able to release this energy as a ki blast that grows in size the more the user is able to channel. Effect: DMG II + FOR II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Kupana (LOCKED) Known as the Talon Strike, this strike is made with extreme quickness to target a vital organ or weak point in someone's attack. Effect: DMG II + QCK II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Pankha (LOCKED) Known as the Wings Strike, this attack utilizing the user's speed to perform multiple attacks at once to allow for an attack of opportunity. Effect: DMG II + RPS III SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Scramble (LOCKED) A quick pressure point strike to a vital nerve cluster that disables the ability for signals to reach the brain quickly. Effect: QCK II + STE (Stun) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Internal Strife (LOCKED) A martial technique where the user strikes a pressure point or vital organ that releases internal waste into the body or causing the body overproduce chemicals. Effect: QCK II + STE (Poison) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Shutdown (LOCKED) A pressure point strike to a specific nerve cluster that completely numbs out a section of the body causing paralysis. There are locations along the spinal cord that will cause total paralysis. Effect: QCK II + STE (Paralysis) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Asirvada (LOCKED) Purifying his inner chi, the user is able to bless a strike that is meant to greatly weaken dark entities Effect: DMG II + STE (Bless) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Chapa (LOCKED) This technique is considered the apex of this style. The user reaches a point in their striking that they not only inflict additional damage, but they move faster than ever before striking quicker & with more precise in a flurry of strikes. Effect: DMG II + QCK II + RPS III SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000
Martial Union: Black The ability to infuse the energies of the Void into the Calaki Ghataka fighting style's primary attack, Akramana. Effect: P-DMG II + M-DMG II SP: 75p + 75m Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
Raiden An elemental spirit taught ability that allows one to teleport out of sight and strike an opponent within range as they exit the teleportation. Effect: WRP I + P-DMG II SP: 75p + 25m Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
- Martial Arts Forbidden Techniques:
Reaver (LOCKED) A terrifying technique that showcases the darker aspects of the Calaki Ghataka style. The user surrounds their arm with spatial energy to penetrate armor and deal internal damage. Effect: P-DMG II + QCK II + M-DMG II + WRP I SP: 150p + 100m Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000
MA: Disrespect (LOCKED) An insulting strike that deals no damage, but draws the target into a frenzy. Effect: QCK II + STE (Enraged) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
MA: Pimp Hand (LOCKED) A swift, backhanded strike that makes the target afraid to get out of pocket again. Effect: QCK II + STE (Fearful) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Sensing:
Package pSP: 105 No. of Abilities: 4
Tracking Allows Dravec to track his prey even after they have fled. Effect: TRK II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Hunter's Sight Effect: VIS II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Hunter's Sound Effect: HRG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Hunter's Scent Effect: SML II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Defense:
Package pSP: 90 No. of Abilities: 2
Willpower Effect: SEI II (Stun) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Fortitude Effect: SEI II (KO) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Purify Blood Effect: SEI II (Poison) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Purify Body Effect: SEI II (Paralysis) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Defense+ Effect: DEF II (Defense) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Aegis+ Effect: DEF II (Aegis) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Spectre Effect: DEX II (DEX) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Juggernaut Effect: JUG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Psionic Armor Effect: MRS II (Psionics) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Master of the Void Effect: MRS II (Void) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Restore Self When allowed to focus his chi, the user can restore lost limbs or repair flesh and broken bones. Effect: REG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Purity The pure essence flowing thru his body allows him to ward off curses placed on him naturally. Effect: SEI II (Curse) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Support:
Package mSP: 250 No. of Abilities: 3
Talon: Black Drains life force from a target over a period of time and heals the user. Effect: ABS 2 (HP) + MDE SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Talon: Silver Drains energy from a target over a period of time and recharges the user. Effect: ABS 2 (STA) + MDE SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Wing: Black Drains life force from an area of enemies and restores it to the user. Effect: ABS 2 (HP) + AOE 2 SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Wing: Silver Drains energy from an area of enemies and restores it to the user. Effect: ABS 2 (STA) + AOE 2 SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Restore Life Effect: HP(++) 2 SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Bane Effect: HND 2 + MDE SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Psionics:
Package mSP: 250 No. of Abilities: 1
Telepathy Allows the user to send and receive messages and images to/from someone nearby. Sustained conversation creates a weak bind on the other person. Effect: BND I + COM III SP: 275 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Mind Magus Dravec chants all of his spells mentally while this mode is active. Effect: COM I + MDE SP: 275 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Headache A subtle damage dealing power that causes psychic damage to the target in the form of a headache. Effect: DMG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Psychic Burst An area effecting psionic attack that damages all enemies within the blast radius. Effect: DMG II + AOE II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Last edited by Kazatul on Mon Dec 19, 2011 1:43 am; edited 32 times in total | |
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Author | Message |
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Kazatul Mystic Elder
| Subject: Re: Dravec's Arsenal Tue Jul 19, 2011 7:01 pm | |
| Calaki Ghataka (LOCKED) The name of this martial art style means "Lethal Finesse". The attacks in this style are not based upon brute force, but upon the precision of their strikes. Vital organs and pressure points are targeted to inflict their damage. Effect: SYL; damage based on DEX, not STR pSP: 25 1 + 500 + 1000 + 1500 + 2000
Haratala The basic attack of the Calaki Ghataka style, using precision in the striking to inflict added damage. Effect: DMG II pSP: 75 2 + 750 + 1500 + 2250 + 3000
Wasteless Utilizing precision over brute force, energy is conserved when using this fighting style. Effect: END II pSP: 75 2 + 750 + 1500 + 2250 + 3000
Forceful Pulse II Releasing some of their harnessed ki, the user pushes away all enemies surrounding them with Strong force. Effect: ERT+ II pSP: 75 2 + 750 + 1500 + 2250 + 3000
Winged Palm II In a more focused, yet violent release of one's ki, the user pushes out their ki in a linear path that not only pushes the target back, but inflicts damage on the target as well. Effect: DMG II + ERT II pSP: 150 ~ + 1125 + 2250 + 3375 + 4500
Defense Package Restore Self When allowed to focus his chi, the user can restore lost limbs or repair flesh and broken bones. Effect: REG II pSP: 75 2 + 750 + 1500 + 2250 + 3000 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed Jul 20, 2011 8:50 am | |
| Calaki Ghataka (LOCKED) - dmg has to be based on dmg. there's no effect to base it on dex. dex has it's own use: dodging.
rest are approved | |
| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri Jul 22, 2011 7:55 pm | |
| MA: Calaki Ghataka Kupana Known as the Talon Strike, this strike is made with extreme quickness to target a vital organ or weak point in someone's attack. Effect: DMG II + QCK II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
Pankha Known as the Wings Strike, this attack utilizing the user's speed to perform multiple attacks at once to allow for an attack of opportunity. Effect: DMG II + RPS III ~ SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Bala Hatheli Harnessing their inner chi, the user is able to release this energy as a ki blast that grows in size the more the user is able to channel. Effect: DMG II + FOR II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
Scramble A quick pressure point strike to a vital nerve cluster that disables the ability for signals to reach the brain quickly. Effect: QCK II + STE (Stun) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Internal Strife A martial technique where the user strikes a pressure point or vital organ that releases internal waste into the body or causing the body overproduce chemicals. Effect: QCK II + STE (Poison) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Shutdown A pressure point strike to a specific nerve cluster that completely numbs out a section of the body causing paralysis. There are locations along the spinal cord that will cause total paralysis. Effect: QCK II + STE (Paralysis) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Asirvada Purifying his inner chi, the user is able to bless a strike that is meant to greatly weaken dark entities Effect: DMG II + STE (Bless) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Chapa This technique is considered the apex of this style. The user has reached a point in their striking that they not only inflict additional damage, but they move faster than every before striking faster and more precise with a flurry of strikes. Effect: DMG II + QCK II + RPS III SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000
~~~~~~~~~~ MA: Disrespect An insulting strike that deals no damage, but draws the target into a frenzy. Effect: QCK II + STE (Enraged) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
MA: Pimp Hand A swift, backhanded strike that makes the target afraid to get out of pocket again. Effect: QCK II + STE (Fearful) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
~~~~~~~~~~~ Defense: Purity The pure essence flowing thru his body allows him to ward off curses placed on him naturally. Effect: SEI II (Curse) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Mon Jul 25, 2011 9:24 am | |
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| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu Aug 04, 2011 7:09 pm | |
| Martial Union: Black The ability to infuse the energies of the Void into the Calaki Ghataka fighting style's primary attack, Akramana. Effect: P-DMG II + M-DMG II SP: 75p + 75m Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500 Raiden An elemental spirit taught ability that allows one to teleport out of sight and strike an opponent within range before typically teleporting away. Effect: WRP I + P-DMG II SP: 75p + 25m Trained: 1000 Honed: 2000 Mastered: 3300 Perfected: 4000 - Reaver:
Reaver A terrifying technique that showcases the darker aspects of the Calaki Ghataka style. The user surrounds their arm with spatial energy to penetrate armor and deal internal damage. Effect: P-DMG II + QCK II + M-DMG II + WRP I SP: 150p + 100m Trained: 1750 Honed: 3500 Mastered: 5850 Perfected: 7000
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| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri Aug 05, 2011 9:56 am | |
| why is reaver in spoiler tags? o.O raiden - so you warp twice?
martial unicorn approved | |
| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri Aug 05, 2011 2:54 pm | |
| @Reaver: B/c it's a secret! @Raiden: Not necessarily. This is basically Will.I.Am's ability from X-Men Origins: Wolverine.
Raiden An elemental spirit taught ability that allows one to teleport out of sight and strike an opponent within range as they exit the teleportation. Effect: WRP I + P-DMG II SP: 75p + 25m Trained: 1000 Honed: 2000 Mastered: 3300 Perfected: 4000
Psionic: Telepathy Allows the user to send and receive messages and images to/from someone nearby. Sustained conversation creates a weak bind on the other person. Effect: BND I + COM III SP: 275 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri Aug 05, 2011 2:57 pm | |
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| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Aug 23, 2011 10:18 pm | |
| Package: Void Pool of Sight Opens a portal between the user and a selected destination to allow them to spy on an area within their teleportation range. The portal only remains open for a brief amount of time unless sustained (cast again). If it is not dispersed or sustained, the user will travel through the portal to the other side at the end of the delay. Effect: WRP 3 + DLY 2 SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed Aug 24, 2011 1:20 pm | |
| i was thinkin that this needed COM, but i think I see where you went with it ur basically holding a warp portal open so you can see what's on the other side i still wanna kinda toss COM in here somewhere b/c DLY is more like: it takes this number of posts before the tech initiates (ya i kno u were using it for effect) try doing WRP + COM + MDE instead or you can say that you use the void with SEN to get a visual representation thru the void... so maybe you can use SEN and COM lemme kno | |
| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Wed Aug 24, 2011 3:53 pm | |
| Void doesn't have COM or MDE b/c originally I wanted WRP + MDE to hold the viewing portal open. Also, I'm not quite sure how COM would apply since I'm not communicating thru it, just viewing. Also, DLY is the only effect that can cover for MDE. I'm adding AOE to it, which would cover the distance or field of view aspect of the ability. Also, as a proposed substitute for COM.
Package: Void Pool of Sight Opens a portal between the user and a selected destination to allow them to spy on an area within their teleportation range. The portal only remains open for a brief amount of time unless sustained (cast again). If it is not dispersed or sustained, the user will travel through the portal to the other side at the end of the delay. Effect: WRP 3 + DLY 2 + AOE 2 SP: 400 | Trained: 1313 Honed: 2625 Mastered: 4163 Perfected: 5250 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Mon Aug 29, 2011 9:58 am | |
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| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Sep 20, 2011 3:21 pm | |
| Psionics: Headache A subtle damage dealing power that causes psychic damage to the target in the form of a headache. Effect: DMG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Psychic Burst An area effecting psionic attack that damages all enemies within the blast radius. Effect: DMG II + AOE II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed Sep 21, 2011 10:18 am | |
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| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Wed Sep 21, 2011 1:23 pm | |
| Void: Invader Having dealt with opponents that possess a resistance to spatial distortions, this energy blast is so concentrated that it pierces thru the target's resistance to inflict damage. Effect: DMG II + MPN III SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Respite Time freezes so that a proper course of action can be taken. Effect: TFZ III SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Slowdown Time slows down drastically allowing one to process their surroundings at a seemingly accelerated rate for a long period of time. Effect: TFZ- III + MDE SP: 500 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Thu Sep 22, 2011 10:01 am | |
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| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Sun Nov 20, 2011 10:46 pm | |
| Physical - Sensing Attune I Effect: PSN II (Passive) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Attune II Effect: SSN III (Passive) SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Speed of Sight Effect: VPT III SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Magical - Psionics Dominate Mind A mental influence power that allows the user to subdue the mind of the target in order to temporarily cripple the target's mind or issue commands to the target. Effect: BND IV (Influence) SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Extract Intel This power was developed to break into minds that are trained against mental invasion. A jolt of pain is sent thru the target's mind in order to distract them from the user's search. Effect: COM II + MPN II + DMG II SP: 225 | Trained: 1500 Honed: 3000 Mastered: 4800 Perfected: 6000
Combine: Advanced Telepathy Allows one to establish a telepathic link with a target regardless of proximity. Effect: COM II (Psionics) + WRP V (Spatial) SP: 75 + 1000 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Support Mirrored Wings Zero Feathered wings of mystical energy surround the user to block incoming magic attacks and redirect them at the attacker, while also weakening the enemy target. Effect: RFL IV + SHLD II + HND II SP: 650 | Trained: 2000 Honed: 4000 Mastered: 6300 Perfected: 8000
Mirrored Wings: Shatter Feathered wings surround the user to absorb the attack just like with MW: Zero, but it splinters the attack and attacks three separate targets. Effect: RFL IV + MLT II SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
Mirrored Wings: Spread Dark feathered wings form this time and when the incoming attack is reflected, it creates a blast radius to damage the attacker and all those around them as well. Effect: RFL IV + AOE II SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
Mirrored Wings: Crystal Crystalized wings flare from the back of the user to take in a power and reflect it back to the one who cast it. Effect: RFL II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Tue Dec 06, 2011 4:25 pm | |
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| | | Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu Dec 15, 2011 7:41 pm | |
| Energy Package Construct Creates a magically reinforced construct up to the size of a 1 floor house out of raw energy. Effect: OBC+ III + SHLD II SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed Dec 21, 2011 3:20 pm | |
| shld doesn't have perm effects | |
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| Subject: Re: Dravec's Arsenal | |
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