| Dravec's Arsenal | |
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Author | Message |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Dravec's Arsenal Tue May 17, 2011 7:31 pm | |
| Affinity: VoidBase mSP: 500 (Stage 4) Base pSP: 500 (Stage 4) - Void (Affinity):
Package mSP: 525 No. of Abilities: 11
Minor Rip Description: Creates an orb of condensed Void energies that can be projected at a target. Effect: DMG II SP: 75 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Minor Distortion Description: Transfers energy thru the Void to create a small spatial distortion that damages all enemies within the target area. Effect: DMG II + AOE I SP: 100 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Portal Description: Allows Dravec and anyone connected to him to teleport from one place to another. Effect: WRP V + MLT II SP: 1075 | Trained: 1406 Honed: 2813 Mastered: 4331 Perfected: 5625
Disruptive Field Creates a field of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II + MDE SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Shimmering Rupture A defensive maneuver in which Dravec teleports away from his current position leaving a radial blast explosion pulsing out in his place. Effect: WRP I + DMG II + AOE I SP: 125 | Trained: 938 Honed: 1875 Mastered: 2813 Perfected: 3750
Formless Zero The Void surrounds Dravec's body to interrupt magical binds placed on him. Effect: BND- III (Breaks Medium and weaker magical binds) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Formless One A repulsion ability used via the Void that breaks physical restraints placed on Dravec. Effect: BND- III (Breaks Medium and weaker physical binds) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Void Senses Attuned to the Void, Dravec can sense shifts in the Void and spatial distortions around him. Effect: SEN III (30 feet) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Blackout A "void sphere" is created around the target's location then implodes dealing concussive damage and rendering the target unconscious. Effect: STE (KO) + DMG II SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Suffering This release spatial energy that when it connects infuses the target's body with highly volatile spatial energy that drains their life force until purged. Effect: STE (Poison) + MLT I SP: 275 | Trained: 938 Honed: 1875 Mastered: 2813 Perfected: 3750
Paralyze A surge of spatial energy is channeled into the target's body that overloads their nervous system causing them to be paralyzed. Effect: STE (Paralysis) SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Imprison Traps the target within a pocket void realm. Effect: WRP I + BND IV SP: 525 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
Transport Used for teleporting larger groups like rescue parties or military squads. Effect: WRP V + AOE I SP: 1025 | Trained: 1313 Honed: 2625 Mastered: 3938 Perfected: 5250
Interference (LOCKED) Dravec unleashes a strong pulse of Void energy at multiple target that disables their ability to use magic and high level physical abilities. Effect: STE (Stun) + MLT II SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Void: Invader Having dealt with opponents that possess a resistance to spatial distortions, this energy blast is so concentrated that it pierces thru the target's resistance to inflict damage. Effect: DMG II + MPN III SP: 325 | Trained: 1031 Honed: 2063 Mastered: 3206 Perfected: 4125
Respite Time freezes so that a proper course of action can be taken. Effect: TFZ III SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Slowdown Time slows down drastically allowing one to process their surroundings at a seemingly accelerated rate for a long period of time. Effect: TFZ- III + MDE SP: 500 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Martial Arts:
Package pSP: 90 No. of Abilities: 2
Calaki Ghataka (replaced Olum Akis) The name of this martial art style means "Lethal Finesse". The attacks in this style are not based upon brute force, but upon the precision of their strikes. Vital organs and pressure points are targeted to inflict their damage. Effect: SYL SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Akramana (replaced Saldiri) The basic attack of the Calaki Ghataka style, using precision in the striking to inflict added damage. Effect: DMG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Wasteless (LOCKED) Utilizing precision over brute force, energy is conserved when using this fighting style. Effect: END II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Forceful Pulse (LOCKED) Releasing some of their harnessed ki, the user pushes away all enemies surrounding them with Strong force. Effect: ERT+ II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Winged Palm (LOCKED) In a more focused, yet violent release of one's ki, the user pushes out their ki in a linear path that not only pushes the target back, but inflicts damage on the target as well. Effect: DMG II + ERT II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Bala Hatheli (LOCKED) Harnessing their inner chi, the user is able to release this energy as a ki blast that grows in size the more the user is able to channel. Effect: DMG II + FOR II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Kupana (LOCKED) Known as the Talon Strike, this strike is made with extreme quickness to target a vital organ or weak point in someone's attack. Effect: DMG II + QCK II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Pankha (LOCKED) Known as the Wings Strike, this attack utilizing the user's speed to perform multiple attacks at once to allow for an attack of opportunity. Effect: DMG II + RPS III SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Scramble (LOCKED) A quick pressure point strike to a vital nerve cluster that disables the ability for signals to reach the brain quickly. Effect: QCK II + STE (Stun) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Internal Strife (LOCKED) A martial technique where the user strikes a pressure point or vital organ that releases internal waste into the body or causing the body overproduce chemicals. Effect: QCK II + STE (Poison) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Shutdown (LOCKED) A pressure point strike to a specific nerve cluster that completely numbs out a section of the body causing paralysis. There are locations along the spinal cord that will cause total paralysis. Effect: QCK II + STE (Paralysis) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Asirvada (LOCKED) Purifying his inner chi, the user is able to bless a strike that is meant to greatly weaken dark entities Effect: DMG II + STE (Bless) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Chapa (LOCKED) This technique is considered the apex of this style. The user reaches a point in their striking that they not only inflict additional damage, but they move faster than ever before striking quicker & with more precise in a flurry of strikes. Effect: DMG II + QCK II + RPS III SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000
Martial Union: Black The ability to infuse the energies of the Void into the Calaki Ghataka fighting style's primary attack, Akramana. Effect: P-DMG II + M-DMG II SP: 75p + 75m Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
Raiden An elemental spirit taught ability that allows one to teleport out of sight and strike an opponent within range as they exit the teleportation. Effect: WRP I + P-DMG II SP: 75p + 25m Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
- Martial Arts Forbidden Techniques:
Reaver (LOCKED) A terrifying technique that showcases the darker aspects of the Calaki Ghataka style. The user surrounds their arm with spatial energy to penetrate armor and deal internal damage. Effect: P-DMG II + QCK II + M-DMG II + WRP I SP: 150p + 100m Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000
MA: Disrespect (LOCKED) An insulting strike that deals no damage, but draws the target into a frenzy. Effect: QCK II + STE (Enraged) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
MA: Pimp Hand (LOCKED) A swift, backhanded strike that makes the target afraid to get out of pocket again. Effect: QCK II + STE (Fearful) SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Sensing:
Package pSP: 105 No. of Abilities: 4
Tracking Allows Dravec to track his prey even after they have fled. Effect: TRK II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Hunter's Sight Effect: VIS II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Hunter's Sound Effect: HRG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Hunter's Scent Effect: SML II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Defense:
Package pSP: 90 No. of Abilities: 2
Willpower Effect: SEI II (Stun) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Fortitude Effect: SEI II (KO) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Purify Blood Effect: SEI II (Poison) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Purify Body Effect: SEI II (Paralysis) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Defense+ Effect: DEF II (Defense) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Aegis+ Effect: DEF II (Aegis) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Spectre Effect: DEX II (DEX) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Juggernaut Effect: JUG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Psionic Armor Effect: MRS II (Psionics) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Master of the Void Effect: MRS II (Void) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Restore Self When allowed to focus his chi, the user can restore lost limbs or repair flesh and broken bones. Effect: REG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Purity The pure essence flowing thru his body allows him to ward off curses placed on him naturally. Effect: SEI II (Curse) SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Support:
Package mSP: 250 No. of Abilities: 3
Talon: Black Drains life force from a target over a period of time and heals the user. Effect: ABS 2 (HP) + MDE SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Talon: Silver Drains energy from a target over a period of time and recharges the user. Effect: ABS 2 (STA) + MDE SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
Wing: Black Drains life force from an area of enemies and restores it to the user. Effect: ABS 2 (HP) + AOE 2 SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Wing: Silver Drains energy from an area of enemies and restores it to the user. Effect: ABS 2 (STA) + AOE 2 SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Restore Life Effect: HP(++) 2 SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Bane Effect: HND 2 + MDE SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4125 Perfected: 5500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Psionics:
Package mSP: 250 No. of Abilities: 1
Telepathy Allows the user to send and receive messages and images to/from someone nearby. Sustained conversation creates a weak bind on the other person. Effect: BND I + COM III SP: 275 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Mind Magus Dravec chants all of his spells mentally while this mode is active. Effect: COM I + MDE SP: 275 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Headache A subtle damage dealing power that causes psychic damage to the target in the form of a headache. Effect: DMG II SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Psychic Burst An area effecting psionic attack that damages all enemies within the blast radius. Effect: DMG II + AOE II SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3325 Perfected: 4500
Last edited by Kazatul on Mon Dec 19, 2011 1:43 am; edited 32 times in total | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed May 18, 2011 1:20 pm | |
| approved so you're not surprised: Magic energy moves at the same rate as a magic spell. No spells generate "at the target." Energy must flow from caster to user even if it's invisible (i.e. Psionics, Status Effects) - http://dor.net63.net/1_magical.htmledit: reapproved, plz make a new post instead of editing it makes it easier on me
Last edited by Shintre on Wed May 18, 2011 4:11 pm; edited 1 time in total | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Wed May 18, 2011 4:05 pm | |
| Package: Void Ability: Minor Distortion Primary Effect: Stage 1 DMG Secondary Effect: Stage 1 AOE Description: Transfers energy thru the Void to create a small spatial distortion that damages all enemies within the target area. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed May 18, 2011 4:10 pm | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Wed May 18, 2011 8:35 pm | |
| Package: Void Ability: Portal Primary Effect: Stage 2 WRP Description: Allows Dravec and anyone connected to him to teleport from one place to another. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Thu May 19, 2011 11:08 am | |
| that's gonna need either multi target or a radius added to it. try
Package: Void
Portal Description: Allows Dravec and anyone connected to him to teleport from one place to another. Effect: WRP (Stg2, Distance = 50 ft), AOE (Stg1, Range=5 ft) | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu May 19, 2011 12:37 pm | |
| For AOE, if it's at Stage 1 and that's 5 yards, it is still possible to shrink the radius to say people within only 10 feet, right? 2) Can he chose what gets teleported with him within that radius or does everything come with him? Primarily b/c I don't wanna be in a shop or tavern and take like 10 drunk townies with me if I teleport out.
If he choses then yeah, I'll run it as is with AOE I. If everything, then I'll use MLT I with it. He won't be teleporting armies for a while, so yeah. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Thu May 19, 2011 1:33 pm | |
| 1) ya u can shrink radius / that's a max 2) he can with targeting | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu May 19, 2011 2:13 pm | |
| Package: Void
Portal Description: Allows Dravec and anyone connected to him to teleport from one place to another. Effect: WRP (Stg2, Distance = 50 ft), MLT (Stg1, 2 Targets) | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Thu May 19, 2011 3:40 pm | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu May 19, 2011 9:01 pm | |
| Package: Void
Disruptive Field Creates a field of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II (+1 to DEF) Requires: 75 mSP
Shimmering Rupture (Locked) A defensive maneuver in which Dravec teleports away from his current position leaving a radial blast explosion pulsing out in his place. Effect: WRP I + DMG II + AOE I Requires: 25 + 75 + 25 = 125 mSP | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri May 20, 2011 8:56 am | |
| DF is approved SR is tricky b/c nothing specifies how far you can warp away. you might need an AOE for the dmg and an aoe for the warp to cover your distance. come up w/something on this one | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri May 20, 2011 11:42 am | |
| The stage of WRP determines how far u warp away, which at S1 is 10 feet. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri May 20, 2011 12:21 pm | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue May 24, 2011 3:29 pm | |
| Formless Zero The Void surrounds Dravec's body to interrupt magical binds placed on him. Effect: BND- II (Breaks Medium and weaker magical binds) Requires: 75 mSP
Formless One A repulsion ability used via the Void that breaks physical restraints placed on Dravec. Effect: BND- II (Breaks Medium and weaker physical binds) Requires: 75 mSP
Void Senses Attuned to the Void, Dravec can sense shifts in the Void and spatial distortions around him. Effect: SEN II (20 feet) Requires: 75 mSP | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed May 25, 2011 8:02 am | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu May 26, 2011 10:03 pm | |
| Void Choke A violent technique where Dravec forms the Void into a claw like hand that rips out of a void and grabs the target by the throat holding them firmly in place while squeezing the life out of them. Effect: BND III + DMG II mSP: 325 Chant: "I find your lack of faith in the Void disturbing!"
Imprisonment Traps the target within a pocket void realm rendering them unconscious (KO). Effect: STE (KO) mSP: 250
Interference Dravec unleashes a strong pulse of Void energy at multiple target that disables their ability to use magic and high level physical abilities. Effect: STE (Stun) + MLT II mSP: 325 | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri May 27, 2011 10:54 am | |
| for void choke - i dun want you to think it's gonna have honing properties. i.e. if the choke a bitch misses, for you to retry grabbing them it's gonna take another invocation of the spell. since there's no range on it, i dun expect a hand chasin someone around, etc.
Imprisonment Traps the target within a pocket void realm rendering them unconscious (KO). Effect: STE (KO) mSP: 250 edit i feel like this needs TEL associated w/it...
Interference Dravec unleashes a strong pulse of Void energy at multiple target that disables their ability to use magic and high level physical abilities. Effect: STE (Stun) + MLT II mSP: 325 approved if you want. i think AOE would be better but i guess ur going for range. | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri May 27, 2011 4:18 pm | |
| @Void Choke: I know. I'm debating on adding Honing to it now that it's been added to WOE. So since I don't have the mSP for it anyway yet, I'll wait a lil bit and tweak if necessary.
@Imprisonment: I thought about adding WRP b/c of how the tech works, but I wasn't really sure how else to "KO" someone with Void energy. If you want it added, lemme know and I'll add it. Also, since they aren't actually traveling anywhere, I can use Stage 1 WRP, right?
@Interference: Originally it was meant to be AOE, but it seems like "friendly fire" is on on this site and I don't wanna stun my friends, lol. If it's not then yeah, I'd like to change it to AOE.
New Ability...
Transport Used for teleporting larger groups like rescue parties or military squads. Effect: WRP III + AOE I mSP: 275 (250+25) | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri May 27, 2011 4:38 pm | |
| @ imprisonment - it sounds more like WRP and bind rly
Transport Used for teleporting larger groups like rescue parties or military squads. Effect: WRP III + AOE I mSP: 275 (250+25) approved | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri May 27, 2011 4:52 pm | |
| @Imprison: That works... lol. Revised Imprison & new KO ability.
Imprison Traps the target within a pocket void realm. Effect: WRP I + BIND III mSP: 275
Blackout A "void bubble" is created around the target then ruptures dealing concussive damage and rendering the target unconscious. Effect: STE (KO) + DMG II mSP: 325
@Interference: So is there a friendly fire setup going on? Basically if it's AOE, would I stun an ally that is within the target area? | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri May 27, 2011 5:06 pm | |
| wanted to use my calculator ^_^
imprisonment approved Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
blackout change target to target's location so it's less auto-y Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500 | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri May 27, 2011 7:41 pm | |
| Disruptive Field (*renaming original ability Disruptive Shield and making UYB note so that there's no confusion) Creates a field of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II + MDE mSP: 325
Suffering This release spatial energy that when it connects infuses the target's body with highly volatile spatial energy that drains their life force until purged. Effect: STE (Poison) + MLT I mSP: 275
Paralyze A surge of spatial energy is channeled into the target's body that overloads their nervous system causing them to be paralyzed. Effect: STE (Paralysis) mSP: 275
Package: Psionics (LOCKED) Telekinesis Allows Dravec to move objects with his mind. Effect: ANI + PRJ
Mind Magus (LOCKED) Dravec casts all of his spells mentally while this mode is active. Effect: COM I + MDE
Last edited by Kazatul on Thu Jun 02, 2011 1:11 pm; edited 1 time in total | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Tue May 31, 2011 9:53 am | |
| i'll wait til ur done w/these to approve them for the telepathy, you'll prolly wanna use ANI and PRJ | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri Jun 03, 2011 5:34 pm | |
| Updated all info... ready for approval. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Mon Jun 06, 2011 9:07 am | |
| ok, go ahead and c/p w/e your edited/changed into a new post so i can look @ it thx | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Mon Jun 06, 2011 11:37 am | |
| Disruptive Field (*renaming original ability Disruptive Shield and making UYB note so that there's no confusion) Creates a field of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II + MDE mSP: 325
Suffering This release spatial energy that when it connects infuses the target's body with highly volatile spatial energy that drains their life force until purged. Effect: STE (Poison) + MLT I mSP: 275
Paralyze A surge of spatial energy is channeled into the target's body that overloads their nervous system causing them to be paralyzed. Effect: STE (Paralysis) mSP: 275
Package: Psionics (LOCKED) Telekinesis Allows Dravec to move objects with his mind. Effect: ANI + PRJ
Mind Magus (LOCKED) Dravec casts all of his spells mentally while this mode is active. Effect: COM I + MDE | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Mon Jun 06, 2011 12:42 pm | |
| Mind Magus (LOCKED) Dravec chants all of his spells mentally while this mode is active. Effect: COM I + MDE more like this
add ur reqs in your techs the rest are approved | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Mon Jun 06, 2011 1:20 pm | |
| @Mind Magus: Yeah, that's what I meant. It's Myndius.
What do you mean by add reqs? I did add the mSP reqs except for Psionics b/c I haven't unlocked that package yet.
Thank you for approval. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Mon Jun 06, 2011 2:33 pm | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Mon Jun 06, 2011 10:57 pm | |
| Package: Martial Arts (LOCKED) Olum Akis An ancient martial arts style from before the Dawn that Dravec learns while confined within the Void Pyre. Effect: SYL (S1) + DMG II pSP: 100
Package: Sensing (LOCKED) Tracking Allows Dravec to track his prey even after they have fled. Effect: TRK II pSP: 75
Hunter's Sight Effect: VIS II pSP: 75
Hunter's Sound Effect: HRG II pSP: 75
Hunter's Scent Effect: SML II pSP: 75
Package: Defense Willpower Effect: SEI II (Stun) pSP: 75
Fortitude Effect: SEI II (KO) pSP: 75
Purify Blood Effect: SEI II (Poison) pSP: 75
Purify Body Effect: SEI II (Paralysis) pSP: 75
Defense+ Effect: DEF II (Defense) pSP: 75
Aegis+ Effect: DEF II (Aegis)
Phantom Effect: DEX II (MOV) pSP: 75
Shadow Effect: DEX II (SPD) pSP: 75
Juggernaut Effect: JUG II pSP: 75
Psionic Armor Effect: MRS II (Psionics) pSP: 75
Master of the Void Effect: MRS II (Void) pSP: 75
Spectre Effect: VPC II pSP: 75
All these abilities are base versions of the effect, so no descriptions listed on purpose as they are exactly what the effect description says.
Last edited by Kazatul on Tue Jun 07, 2011 12:57 pm; edited 1 time in total | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Tue Jun 07, 2011 12:26 pm | |
| ok lemme kno when u add the training reqs like i asked you to do. use the calculator format and repost instead of edit. just a heads up, the longer it takes to comply w/management or the more questions u ask the longer it'll take me to approve these. | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Jun 07, 2011 1:06 pm | |
| I can't use it at work b/c our IT settings won't let it work anymore for some reason and I'm only really on the site at work or on the bus and I'm not trying to run that calculator repeatedly from my phone. Also, they are all one effect abilities with the exception of the style so EXACTLY what's written on the page is the requirement. I hope this will suffice as understanding b/c I don't RP from home as you already know b/c I'm never really there. - Solo Effects wrote:
Stage Trained Honed Mastered Perfected 1 + 500 + 1000 + 1500 + 2000 2 + 750 + 1500 + 2250 + 3000 3 + 1000 + 2000 + 3000 + 4000 4 + 1250 + 2500 + 3750 + 5000 5 + 1500 + 3000 + 4500 + 6000 6 + 1750 + 3500 + 5250 + 7000 - EACH additional effects wrote:
Stage Trained Honed Mastered Perfected 1 + 250 + 500 + 750 + 1000 2 + 375 + 750 + 1125 + 1500 3 + 500 + 1000 + 1500 + 2000 4 + 625 + 1250 + 1875 + 2500 5 + 750 + 1500 + 2250 + 3000 6 + 875 + 1750 + 2625 + 3500 ~~~~~~~~~~ So Olum Akis would be: 1 + 500 + 1000 + 1500 + 2000 + 2 + 375 + 750 + 1125 + 1500 All other abilities requested are simply: 2 + 750 + 1500 + 2250 + 3000 P.S. Yes, your calculators are cool. I really dig them. Also, nowhere on the techs page does it say that I HAVE to use your calculators in order to learn a tech. Hell isn't that part of the intro test? Quit harassing me! Don't mean to sound all pissy, but if I show understanding of something once and it hasn't changed, it's an unnecessary step to keep doing it just so that I can use your calculator. I apologize in advance if this comes off rude. It's 10 in the morning and I haven't had my tea yet. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Tue Jun 07, 2011 1:12 pm | |
| you're doing it b/c i asked you to and i'm shin. as you kno, if i want it on the site, i can just go and put it there now. sayin it's not on the site won't help you. where is your god now? perhaps you should pray to him?
but, are you TELLING me that you refuse to comply with my shinmanifest or perhaps are you asking... no pleading... for my leniency to ALLOW you not to put your training reqs AS I HAVE STATED (li) due to work and computer related issues? hmmm? | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Jun 07, 2011 1:51 pm | |
| Let's go with w/e option ends with you saying "approved".
P.S. EDIT: I was never ASKED to do anything. And this god you speak of? Does he work weekends b/c that would make him far more convenient to have around than some other figures that I know... just saying. | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Jun 07, 2011 5:00 pm | |
| Package: Martial Arts (LOCKED) Olum Akis An ancient martial arts style from before the Dawn that Dravec learns while confined within the Void Pyre. Effect: SYL (S1) + DMG II pSP: 100
1 + 500 + 1000 + 1500 + 2000 + 2 + 375 + 750 + 1125 + 1500
Package: Sensing (LOCKED) Tracking Allows Dravec to track his prey even after they have fled. Effect: TRK II pSP: 75
Hunter's Sight Effect: VIS II pSP: 75
Hunter's Sound Effect: HRG II pSP: 75
Hunter's Scent Effect: SML II pSP: 75
Package: Defense (LOCKED) Willpower Effect: SEI II (Stun) pSP: 75
Fortitude Effect: SEI II (KO) pSP: 75
Purify Blood Effect: SEI II (Poison) pSP: 75
Purify Body Effect: SEI II (Paralysis) pSP: 75
Defense+ Effect: DEF II (Defense) pSP: 75
Aegis+ Effect: DEF II (Aegis)
Phantom Effect: DEX II (MOV) pSP: 75
Shadow Effect: DEX II (SPD) pSP: 75
Juggernaut Effect: JUG II pSP: 75
Psionic Armor Effect: MRS II (Psionics) pSP: 75
Master of the Void Effect: MRS II (Void) pSP: 75
Spectre Effect: VPC II pSP: 75
All these abilities are base versions of the effect, so no descriptions listed on purpose as they are exactly what the effect description says.
Their requirements: 2 + 750 + 1500 + 2250 + 3000 | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Wed Jun 08, 2011 1:25 pm | |
| you dun add dmg to your style have your style and a melee tech separate from it the rest are approved | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Wed Jun 08, 2011 2:04 pm | |
| Oh... I thought I could just make it like H2H. Ok tho.
Package: Martial Arts (LOCKED) Olum Akis An ancient martial arts style from before the Dawn that is similar to a hybrid of Tai Chi and Muay Thai that Dravec learns while confined within the Void Pyre. Effect: SYL pSP: 25 1 + 500 + 1000 + 1500 + 2000
Saldiri The basic attack of the Olum Akis style, using precision in the striking to inflict added damage. Effect: DMG II pSP: 75 2 + 750 + 1500 + 2250 + 3000 | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Thu Jun 09, 2011 12:34 pm | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu Jul 07, 2011 4:28 pm | |
| Void Spy Allows the user to use his warping ability with his senses to feel shifts in the Void for as far as he can teleport. Effect: WRP 3 + SEN ? mSP: Pending Reqs: Pending
Support Package Talon: Black Drains life force from a target over a period of time and heals the user. Effect: ABS 2 (HP) + MDE mSP: 75+250 = 325 Reqs: 3 + 1000 + 2000 + 3000 + 4000 2 + 375 + 750 + 1125 + 1500
Talon: Silver Drains energy from a target over a period of time and recharges the user. Effect: ABS 2 (STA) + MDE mSP: 75+250 = 325 Reqs: 3 + 1000 + 2000 + 3000 + 4000 2 + 375 + 750 + 1125 + 1500
Wing: Black Drains life force from an area of enemies and restores it to the user. Effect: ABS 2 (HP) + AOE 2 mSP: 150 Reqs: 2 + 750 + 1500 + 2250 + 3000 2 + 375 + 750 + 1125 + 1500
Wing: Silver Drains energy from an area of enemies and restores it to the user. Effect: ABS 2 (STA) + AOE 2 mSP: 150 Reqs: 2 + 750 + 1500 + 2250 + 3000 2 + 375 + 750 + 1125 + 1500
Restore Life Effect: HP(++) 2 mSP: 75 Reqs: 2 + 750 + 1500 + 2250 + 3000
Bane Effect: HND 2 + MDE mSP: 325 Reqs: 3 + 1000 + 2000 + 3000 + 4000 2 + 375 + 750 + 1125 + 1500 | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Tue Jul 12, 2011 12:49 pm | |
| void spy dun need warp; it does that w/sen by itself rest are approved | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Jul 12, 2011 4:45 pm | |
| Void Spy: I added WRP but I want it to be a long range sensing thru the Void. SEN alone is only close range even at Stage 6. So is long range sensing possible if coupled with something like WRP or no?
@Support: Thank you. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Thu Jul 14, 2011 4:54 pm | |
| not that i kno of plus being able to sense things long distance is kinda eh b/c of how much stuff there is to sense w/in that distance maybe you can project a copy of you thru a void via warp and use that as a sensing sentinel or somethin? | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Thu Jul 14, 2011 4:58 pm | |
| That works. Would I need to combo, WRP+PRJ (Self-Projection) in order to do that? | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri Jul 15, 2011 9:38 am | |
| damnit i'm not supposed to think, you are! self projection projects you... so nah you might wanna go w/object creation to make a spirit hologram then warp that spirit hologram (based on WRP distance) and have it sense around it (area based on SEN i think) and that might work i got that idea from kyro's spirit icon things | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Fri Jul 15, 2011 1:34 pm | |
| Void doesn't have OBC, so would I have to sub in ANI. So it would be like?
Void Spy Creates a bird created from condensed spatial energies to be teleported out, within the user's WRP range, to allow the user to sense and observe thru the bird as if the user was there. Effect: WRP + ANI + SEN mSP: Pending Reqs: Pending | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Fri Jul 15, 2011 2:28 pm | |
| well u dun have anything to animate just combine it w/light or something if you wanna animate a bird you'd prolly need bind on it | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Mon Jul 18, 2011 1:50 pm | |
| Tech Replacement Request
Disruptive Shield Creates a thin barrier of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II (+1 to DEF)
Disruptive Field Creates a field of spatial distortions around Dravec's body to protect him from damage. Effect: SHLD II + MDE mSP: 325
Both abilities have been approved, but since the new rules state that you can't add effects to existing abilities, I would like to replace/transfer Disruptive Shield to Disruptive Field please since MDE is a passive effect. | |
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Shintre Admin
Rep! : 24
| Subject: Re: Dravec's Arsenal Mon Jul 18, 2011 2:10 pm | |
| that's fine, just pay the extra EXP required for the added effect | |
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Kazatul Mystic Elder
Rep! : 19 Location : Los Angeles, California
| Subject: Re: Dravec's Arsenal Tue Jul 19, 2011 7:01 pm | |
| Calaki Ghataka (LOCKED) The name of this martial art style means "Lethal Finesse". The attacks in this style are not based upon brute force, but upon the precision of their strikes. Vital organs and pressure points are targeted to inflict their damage. Effect: SYL; damage based on DEX, not STR pSP: 25 1 + 500 + 1000 + 1500 + 2000
Haratala The basic attack of the Calaki Ghataka style, using precision in the striking to inflict added damage. Effect: DMG II pSP: 75 2 + 750 + 1500 + 2250 + 3000
Wasteless Utilizing precision over brute force, energy is conserved when using this fighting style. Effect: END II pSP: 75 2 + 750 + 1500 + 2250 + 3000
Forceful Pulse II Releasing some of their harnessed ki, the user pushes away all enemies surrounding them with Strong force. Effect: ERT+ II pSP: 75 2 + 750 + 1500 + 2250 + 3000
Winged Palm II In a more focused, yet violent release of one's ki, the user pushes out their ki in a linear path that not only pushes the target back, but inflicts damage on the target as well. Effect: DMG II + ERT II pSP: 150 ~ + 1125 + 2250 + 3375 + 4500
Defense Package Restore Self When allowed to focus his chi, the user can restore lost limbs or repair flesh and broken bones. Effect: REG II pSP: 75 2 + 750 + 1500 + 2250 + 3000 | |
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| Subject: Re: Dravec's Arsenal | |
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