Shintheory Role-Playing
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| Ascension of Strength (Jin/Jyn) | |
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aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Ascension of Strength (Jin/Jyn) Tue May 17, 2011 8:04 pm | |
| - BLADED:
YajuuKen (Passive, SYL Stg1) A type of sword enhanced combat fashioned after the feral beasts of the wilderness. Effect: Skill based on level; basis of all Bladed skills
Simple Melee (YajuuKen SYL, DMG Stg2) A basic attack that occurs in the form of a slash or a thrust. Effect: Damage = Strength + 1 (Stg2)
Essence of Ken (ERT Stg1, AOE Stg1) Inner strength is channeled through the sword and made manifest as it pushes out in all directions. Effect: Radial Pushback Force = Weak, Range = 5 ft.
Winged Slash (ERT+ Stg1, DMG Stg1) Strength channeled through the sword pushes away an opponent on contact. Effect: Linear Pushback Force = Weak, DMG = Str + 0
Bee Sting (DMG Stg1, FOR Stg1) A slash projects a slender force arrow at a target. Effect: Damage = Str +0; Projectile size = Weapon x1
Donkey Bash (STE Stg3) Sudden strength channels through the base of a bladed weapon via a solid strike on a target that suddenly disrupts its ability to stay conscious. Effect: K/O
Multi Wielding (Passive, MWD Stg2) Allows the use of several weapons in weapon melee combat. Effect: able to wield up to +2 weapons at once.
Blade Endurance (Passive, END Stg3) Reduces the amount of effort used in weapon melee combat. Effect: reduces stamina 30% for the Blades package.
- DEFENSE:
Aegis Shield (DEF Stg2) Calling upon internal strength, Jin is able to toughen his body against magical attacks. Effect: Aegis +1
Speed Burst (DEX Stg2) A short ranged acceleration in speed. Effect: MOV + 1
Painlessness (Passive, JUG Stg2) Internal turmoil at a young age had a beneficial effect of dulling pain. Effect: able to take +1 DMG without being interrupted
Strengthened Immune (Passive, SEI Stg2) Aside from being able to eat almost anything, this helps counteract poison. Effect: reduces poison duration 25%
Voided Resistance (Passive, MRS Stg2) Growing up around a void user invoked a natural resistance. Effect: 50% DMG reduction from Void Magic Package
- LIGHT:
Phase Shift (BND Stg1, SHP Stg2) This performs the morphing between 2 alternate forms (Battousai and Jyneil) separate from the default form. The shift invokes a bind to the target who witnesses it. With Battousai, the magical bind seems to take on a red aura of killing intent and for Jyneil and the default form (Jyn'Rai) the bind seems more charm oriented. Effect: able to change between 2 alternate forms, bind strength is Low.
Light Flash (TEL Stg1) Gives the ability to teleport in a burst of light from one place to another within range. Effect: teleportation range=5 ft
Persona Manifest (ANI Stg2, SHP Stg2) Transforms an object (i.e. one of Battousai’s swords) into the form of either Battousai or Jyneil, giving them a physical form outside of the host body. Effect: animates an object in the shape of one of Jin’s personas that moves with a skill level of Novice.
Light Presence (SEN Stg1) Allows the feeling of changes in the atmosphere through light except in complete darkness. Effect: able to feel changes in light in a range up to 10ft
Burst (DMG Stg1) Projects a small spark or orb of light energy at a target that deals damage. Effect: Damage = INT+0
Ken Plus (OBC+ Stg2) Coats a blade or object with light energy to reinforce its current density. Effect: able to create an item of light up to the size of a totem pole at 3 DEN.
Shield of Light Presence (SHLD Stg1) Invokes a thin dual-layer barrier of Light particles that buffers the body from damage. Effect: Density = INT + 0
Light Icon (OBC+ Stg1, ANI Stg1) Creates a floating 'sword' of light that can be manipulated via light energy. Effect: Size =< sword, DEN = 1, movement skill = Novice
Icon's Presence (SEN Stg1, MLT Stg2) Allows the connection between created Light Icons and their creator allowing him to sense changes in light energy around them; this is normally used for scouting. Effect: range = 10 ft, # of targets = 2
Cicada’s Wrapping (BND 3, OBD+ 3) This spell collects light particles that form a binding covering that can engulf a target’s entire body and then solidifies gaining density. Effect: Binding Type = Physical, Binding Strength = High, Object Density = 5, Mass = size ref. ‘Single Story House’ SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Exploding Light (AOE 1, DMG 1, DLY 1) This allows the user to detonate light energy shortly after it has been created with OBC+. Effect: DMG = INT + 1, AOE = 5 ft, Delay = 1 post SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Honing Strike (HNE 2) This allows a thrown projectile to follow its target for better accuracy. Effect: Hones up to 1 post SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
- MARTIAL ARTS:
Animaru Tai (Passive, SYL Stg1) A style of unrefined brute force hand to hand combat partly fashioned after feral beasts containing a mixture of strikes and grappling moves. Effect: Skill based on level; basis of all melee skills
Fighter's Endurance (Passive, END Stg1) Reduces the amount of effort used in weapon melee combat. Effect: reduces stamina 10% for the Martial Arts package.
H2H Melee Combat (DMG Stg2) Simple physical strikes contained within the Animaru Tai Martial Arts. Effect: DMG = Str + 1
Jynduken (ERT Stg1) Projects a light force of strength in a linear path. Effect: Pushback = Weak
Mosh Fighting (DMG Stg1, MLT Stg1) This is the ability to strike two opponents at once with an elevated amount of accuracy while fighting. Effect: DMG = STR + 0, # of Targets = 2
Ki Disperse (ERT+ Stg3) Channels inner strength and then exerts it outward in all directions. Effect: Radial pushback force = Strong
Illusive Strike (DEX Stg2, DMG Stg2) While in the process of receiving an attack, reaction time is boosted in order to counter attack with a melee strike. Effect: MOV + 1, DMG = STR + 1
- MOVEMENT:
Desert Winds (Movement, DEX Stg2, ACC Stg2) An instant acceleration technique that instantaneously boosts speed over a distance. Effect: Range = 10 ft, SPD + 1
- SENSING:
Deciphering Eyes (VPT Stg2) Actively works against hidden movements. Effect: Negates VPC on equal MOV.
Silent Steps (Passive, NCN Stg3) Reduces noise when performing an action Effect: Noise reduction -75%
Tracking (Passive, TRK Stg3) Able to track a target Effect: Tracks up to 2 hrs
Good Ears (HRG Stg2) Able to hear better than a normal human. Effect: x2 Hearing
Sixth Sense (PSN Stg3) Able to sense changes in the physical environment. Effect: Range = 30 ft
Arcane Sense (SSN Stg3) Able to sense changes in the magical environment. Effect: Range = 30 ft
Last edited by aѕceпxion on Fri Aug 05, 2011 1:31 pm; edited 12 times in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Wed May 18, 2011 1:19 pm | |
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| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Thu May 19, 2011 10:53 pm | |
| - Spoiler:
Essence of Ken (Bladed, ERT Stg1, AOE Stg1) Inner strength is channeled through the sword and made manifest as it pushes out in all directions. Effect: Radial Pushback Force = Weak, Range = 5 ft. Drain: 20 STA Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 50
Winged Slash (Bladed, ERT+ Stg1, DMG Stg1) Strength channeled through the sword pushes away an opponent on contact. Effect: Linear Pushback Force = Weak, DMG = Str + 0 Drain: 20 STA Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 50
Last edited by aѕceпxion on Sun Jun 05, 2011 1:03 am; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Fri May 20, 2011 8:56 am | |
| looks good, i like how u added the reqs in there | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Fri May 20, 2011 5:59 pm | |
| - Spoiler:
Bee Sting (Bladed, DMG Stg1, FOR Stg1) A slash projects a slender force arrow at a target. Effect: Damage = Str +0; Projectile size = Weapon x1 Drain: 20 STA Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 50 SP
Simple Melee II (Bladed, DMG Stg2) A basic attack that occurs in the form of a slash or a thrust. Effect: Damage = Strength + 1 Drain: 20 STA Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Donkey Bash (Bladed, STE Stg3) Sudden strength channels through the base of a bladed weapon via a solid strike on a target that suddenly disrupts its ability to stay conscious. Effect: K/O Drain: 30 STA Training Reqs: 1000 / 2000 / 3000 / 4000 SP Req: 250
Aegis Shield (Defense, DEF, Stg2) Calling upon internal strength, Jin is able to toughen his body against magical attacks. Effect: Aegis +1 Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Speed Burst I (Defense, DEX, Stg2) A short ranged acceleration in speed. Effect: Speed + 1 Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Painlessness (Passive) (Defense, JUG, Stg2) Internal turmoil at a young age had a beneficial effect of dulling pain. Effect: able to take +1 DMG without being interrupted Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Strengthened Immune (Passive) (Defense, SEI, Stg2) Aside from being able to eat almost anything, this helps counteract poison. Effect: reduces poison duration 25% Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Voided Resistance (Passive) (Defense, MRS, Stg2) Growing up around a void user invoked a natural resistance. Effect: 50% DMG reduction from Void Magic Package Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Last edited by aѕceпxion on Sun Jun 05, 2011 1:03 am; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon May 23, 2011 12:45 pm | |
| Bee Sting (Bladed, DMG Stg1, FOR Stg1) A slash projects a slender force arrow at a target. Effect: Damage = Str +0; Projectile size = Weapon x1 Drain: 20 STA Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 50 SP
Simple Melee II (Bladed, DMG Stg2) A basic attack that occurs in the form of a slash or a thrust. Effect: Damage = Strength + 1 Drain: 20 STA Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Donkey Bash (Bladed, STE Stg3) Sudden strength channels through the base of a bladed weapon via a solid strike on a target that suddenly disrupts its ability to stay conscious. Effect: K/O Drain: 30 STA Training Reqs: 1000 / 2000 / 3000 / 4000 SP Req: 250 pending approval / i'm lookin @ a few things for STE
Aegis Shield (Defense, DEF, Stg2) Calling upon internal strength, Jin is able to toughen his body against magical attacks. Effect: Aegis +1 Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Speed Burst I (Defense, DEX, Stg2) A short ranged acceleration in speed. Effect: Speed + 1 Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Painlessness (Passive) (Defense, JUG, Stg2) Internal turmoil at a young age had a beneficial effect of dulling pain. Effect: able to take +1 DMG without being interrupted Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Strengthened Immune (Passive) (Defense, SEI, Stg2) Aside from being able to eat almost anything, this helps counteract poison. Effect: reduces poison duration 25% Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
Voided Resistance (Passive) (Defense, MRS, Stg2) Growing up around a void user invoked a natural resistance. Effect: 50% DMG reduction from Void Magic Package Training Reqs: 750 / 1500 / 2250 / 3000 SP Req: 75
rest are approved | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Wed May 25, 2011 11:26 pm | |
| - Spoiler:
Donkey Bash (Bladed, STE Stg3) Sudden strength channels through the base of a bladed weapon via a solid strike on a target that suddenly disrupts its ability to stay conscious. Effect: K/O Drain: 30 STA Training Reqs: 1000 / 2000 / 3000 / 4000 SP Req: 250
Phase Shift (Light, BND Stg1, SHP Stg2) This performs the morphing between 2 alternate forms (Battousai and Jyneil) separate from the default form. The shift invokes a bind to the target who witnesses it. With Battousai, the magical bind seems to take on a red aura of killing intent and for Jyneil and the default form (Jyn'Rai) the bind seems more charm oriented. Effect: able to change between 2 alternate forms, bind strength is Low. Drain: 30 STA Training Reqs: 1000 / 2000 / 3000 / 4000 SP Req: 100
Last edited by aѕceпxion on Sun Jun 05, 2011 1:02 am; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Thu May 26, 2011 12:09 pm | |
| | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Sat May 28, 2011 2:20 am | |
| - Spoiler:
Animaru Tai (Passive) (Martial Arts, SYL, Stg1) A style of unrefined brute force hand to hand combat partly fashioned after feral beasts containing a mixture of strikes and grappling moves. Effect: Skill based on level; basis of all melee skills Drain: None Training Reqs: 500 / 1000 / 1500 / 2000 SP Req: 25
Multi Wielding (Passive) (Blades, MWD Stg2) Allows the use of several weapons in weapon melee combat. Effect: able to wield up to +2 weapons at once. SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
Blade Endurance (Passive) (Blades, END Stg3) Reduces the amount of effort used in weapon melee combat. Effect: reduces stamina 30% for the Blades package. SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Fighter's Endurance (Passive) (Martial Arts, END Stg1) Reduces the amount of effort used in weapon melee combat. Effect: reduces stamina 10% for the Martial Arts package. SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500
H2H Melee Combat (Martial Arts, DMG Stg1) Simple physical strikes contained within the Animaru Tai Martial Arts. Effect: DMG = Str + 0 SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500
Light Flash (Light, TEL Stg1) Gives the ability to teleport in a burst of light from one place to another within range. Effect: teleportation range=5 ft SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Persona Manifest (Light, ANI Stg2, SHP Stg2) Transforms an object (i.e. one of Battousai’s swords) into the form of either Battousai or Jyneil, giving them a physical form outside of the host body. Effect: animates an object in the shape of one of Jin’s personas that moves with a skill level of Novice. SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
Light Presence (Light, SEN Stg1) Allows the feeling of changes in the atmosphere through light except in complete darkness. Effect: able to feel changes in light in a range up to 10ft SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Jynduken (Martial Arts, ERT Stg1) Projects a light force of strength in a linear path. Effect: Pushback = Weak SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500
Last edited by aѕceпxion on Sun Jun 05, 2011 1:02 am; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Tue May 31, 2011 9:57 am | |
| | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Fri Jun 10, 2011 5:50 pm | |
| - Spoiler:
Burst (Light, DMG Stg1) Projects a small spark or orb of light energy at a target that deals damage. Effect: Damage = INT+0 SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Ken Plus (Light, OBC+ Stg2) Coats a blade or object with light energy to reinforce its current density. Effect: able to create an item of light up to the size of a totem pole at 3 DEN. SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
Light Icon (Light, OBC+ Stg1, SEN Stg1, ANI Stg1) Creates a floating light rod that is able to sense changes in light energy around it that can be used for scouting. After a rod is created, the actuve drain refers to either sensing and/or animation based on what's used. Effect: Size =< sword, DEN = 1, range = 10 ft, movement skill = Novice SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Last edited by aѕceпxion on Sat Jul 16, 2011 1:17 pm; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Jun 13, 2011 8:57 am | |
| @ light icon - i dunno if i like that as 1 tech b/c of the whole half using it thing see if you can make that simpler or break it into 2 techs
other 2 are approved | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Thu Jun 16, 2011 1:10 pm | |
| - Spoiler:
Shield of Light Presence (Light, SHLD Stg2 AEG, SHLD Stg2 DEF) Invokes a thin dual-layer barrier of Light particles that buffers the body from damage. Effect: Shield strength = DEF + 0, AEG + 0 SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Light Icon (Light, OBC+ Stg1, ANI Stg1) Creates a floating 'sword' of light that can be manipulated via light energy. Effect: Size =< sword, DEN = 1, range = 10 ft, movement skill = Novice SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Icon's Presence (Light, SEN Stg1, MLT Stg2) Allows the connection between created Light Icons and their creator allowing him to sense changes in light energy around them; this is normally used for scouting. SP: 100 | Trained: 1000 Honed: 2000 Mastered: 3300 Perfected: 4000
Last edited by aѕceпxion on Sat Jul 16, 2011 1:18 pm; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Thu Jun 16, 2011 1:37 pm | |
| approved versions
Shield of Light Presence (Light, SHLD Stg1) Invokes a thin dual-layer barrier of Light particles that buffers the body from damage. Effect: Density = INT + 0 SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 * these effects should be stg1
Light Icon (Light, OBC+ Stg1, ANI Stg1) Creates a floating 'sword' of light that can be manipulated via light energy. Effect: Size =< sword, DEN = 1, movement skill = Novice SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000 * remove range
Icon's Presence (Light, SEN Stg1, MLT Stg2) Allows the connection between created Light Icons and their creator allowing him to sense changes in light energy around them; this is normally used for scouting. Effect: range = 10 ft, # of targets = 2 SP: 100 | Trained: 1000 Honed: 2000 Mastered: 3300 Perfected: 4000 * added effect
thought u didn't make mistakes homie? xD | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Sun Jun 19, 2011 11:17 pm | |
| H2H Melee Combat II (Martial Arts, DMG Stg2) Intermediate physical strikes contained within the Animaru Tai Martial Arts. Effect: DMG = Str + 1 SP: 75 | Trained: 563 Honed: 1125 Mastered: 1913 Perfected: 2250
Mosh Fighting (Martial Arts, DMG Stg1, MLT Stg1) This is the ability to strike two opponents at once with an elevated amount of accuracy while fighting. Effect: DMG = STR + 0, # of Targets = 2 SP: 50 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Ki Disperse (Martial Arts, ERT+ Stg3) Channels inner strength and then exerts it outward in all directions. Effect: Radial pushback force = Strong SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Illusive Strike (Martial Arts/Defense, DEX Stg2, DMG Stg2) While in the process of receiving an attack, reaction time is boosted in order to counter attack with a melee strike. Effect: MOV + 1, DMG = STR + 1 EXP = 2,000 SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
Desert Winds (Movement, DEX Stg2, ACC Stg2) An instant acceleration technique that instantaneously boosts speed over a distance. Effect: Range = 10 ft, SPD + 1 SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Wed Jun 22, 2011 8:48 am | |
| | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Wed Jul 13, 2011 10:21 pm | |
| - Spoiler:
Deciphering Eyes (Sensing, VPT Stg2) Effect: Negates VPC on equal MOV. SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
Silent Steps (Passive) (Sensing, NCN Stg3) Effect: Reduces noise 75% when performing an action SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Tracking (Passive) (Sensing, TRK Stg3) Effect: able to track a target for up to 2 hrs SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Good Ears (Sensing, HRG Stg2) Effect: able to hear x2 better than a normal human SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
Sixth Sense (Sensing, PSN Stg3) Effect: able to sense changes in the physical environment up to 30 ft SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Arcane Sense (Sensing, SSN Stg3) Effect: able to sense changes in the magical environment up to 30 ft SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Last edited by aѕceпxion on Sat Jul 16, 2011 1:23 pm; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Thu Jul 14, 2011 4:55 pm | |
| | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Sat Jul 16, 2011 3:59 pm | |
| Upgrades Previous versions approved, no change in description only stages.
Simple Melee (YajuuKen SYL, DMG Stg4) A basic attack that occurs in the form of a slash or a thrust. Effect: Damage = Strength + 2 - Stg 2 > 4 (DMG) - SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 7500 - 12500 = -5000 (Mastered)
Essence of Ken (ERT+ Stg4, AOE Stg1) Inner strength is channeled through the sword and made manifest as it pushes out in all directions. Effect: Radial Pushback Force = Ascended (+4), Range = 5 ft. - Stg 1 > 4 (ERT) - SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 - SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 - Difference: 7500 - 15000 = -7500 (Honed)
Winged Slash (ERT Stg4, DMG Stg1) Strength channeled through the sword pushes away an opponent on contact. Effect: Linear Pushback Force = Ascended (+4), DMG = Str + 0 - Stg 1 > 4 (ERT) - SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 - SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 - Difference: 7500 - 15000 = -7500 (Honed)
Bee Sting (DMG Stg4, FOR Stg1) A slash projects a slender force arrow at a target. Effect: Damage = Str + 2; Projectile size = Weapon x1 - Stg 1 > 4 (DMG) - SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 - SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 - Difference: 7500 - 15000 = -7500 (Honed)
Blade Endurance (Passive, END Stg4) Reduces the amount of effort used in weapon melee combat. Effect: reduces stamina 40% for the Blades package. - Stg 3 > 4 (END) - SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 10000 - 12500 = -2500 (Mastered)
Light Flash (TEL Stg4) Gives the ability to teleport in a burst of light from one place to another within range. Effect: Teleportation range = 20 ft - Stg 1 > Stg 4 (TEL) - SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 5000 - 12500 = -7500 (Honed)
Light Presence (SEN Stg1) Allows the feeling of changes in the atmosphere through light except in complete darkness. Effect: able to feel changes in light in a range up to 40ft - Stg 1 > Stg 4 (SEN) - SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 5000 - 12500 = -7500 (Honed)
Burst (DMG Stg4) Projects a small spark or orb of light energy at a target that deals damage. Effect: Damage = INT + 2 - Stg 1 > Stg 4 (DMG) - SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 5000 - 12500 = -7500 (Honed)
Ken Plus (OBC+ Stg4) Coats a blade or object with light energy to reinforce its current density. Effect: able to create an item of light up to the size of a 2f House at 5 DEN. - Stg 2 > Stg 4 (OBC+) - SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 7500 - 12500 = -5000 (Mastered)
Shield of Light Presence (SHLD Stg4) Invokes a thin dual-layer barrier of Light particles that buffers the body from damage. Effect: Density = INT + 0 - Stg 1 > Stg 4 (DMG) - SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000 - SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 - Difference: 5000 - 12500 = -7500 (Honed) | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Jul 18, 2011 10:09 am | |
| | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Sun Jul 24, 2011 4:09 pm | |
| Light
Cicada’s Wrapping (BND 3, OBD+ 3) This spell collects light particles that form a binding covering that can engulf a target’s entire body and then solidifies gaining density. Effect: Binding Type = Physical, Binding Strength = High, Object Density = 5, Mass = size ref. ‘Single Story House’ SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Exploding Light (AOE 1, DMG 1, DLY 1) This allows the user to detonate light energy has been created with OBC+. Effect: DMG = INT + 1, AOE = 5 ft, Delay = 1 post SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Projectile
Hornet Style Striking (SYL 1) This is a technique style for throwing hand projectiles with accuracy. Effect: skill based on trained level SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
“* Hand projectiles DMG and MOV is based on strength w/ a range of 10 ft per stage.” Does this mean I only need the style and not an actual tech to “throw”? The throw accuracy seems to be based on style.
Projectile + Light
Honing Strike (HNE 2) This allows a thrown projectile to follow its target for better accuracy. Effect: Hones up to 1 post SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000 | |
| | | Shintre Admin
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| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Jul 25, 2011 9:46 am | |
| approved version
Exploding Light (AOE 1, DMG 1, DLY 1) This allows the user to detonate light energy shortly after it has been created with OBC+. Effect: DMG = INT + 1, AOE = 5 ft, Delay = 1 post SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
i'd rather the delay be based on when the energy is created. not when u use the spell or else that'd make delay pointless.
since hand projectiles have their own dmg and the only effect is style then ya, you dun need a "regular throw" tech.
rest are approved | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Wed Aug 24, 2011 8:25 pm | |
| Defense
Power Out (Phys BD-4) A manner where Jyn utilizes inner strength rapidly increase his muscle output in order to break out of a physical bind. Effect: Physical Bind Breaking Strength = Strength + 3
Mind Right (Mag/Mental BD-4) A manner where Jyn utilizes his inner mental mind to increase his conscious strength in order to break out of a mental bind. Effect: Magical (Mental) Bind Breaking Strength = Fierce
Defense + Light
Healing Factor (Reg1, HP+1, MDE) Initiates a mode where Jyn's body heals and mends itself at an accelerated rate. Effect: # of posts needed to regen 25% body mass = 6, HP = +5 per post SP: 300 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Light
Deception (SHP3, BND2, AOE1) When Jyn unleashes this spell, he can trick those within range of him into thinking that he is someone else. His words and mannerisms will be translated as that of the person that he is pretending to be to whosoever is under the power of the bind. For everyone else not in range of the spell, Jyn will either remain the same or take on the appearance of the person that he's imatating. Jyn will only be able to take on 3 forms permanently, with the forms TBA with three unique usages of this tech. Effect: # of available forms = 3 (?, ?, and ?), Mental Bind Strength = Medium, Range = 10 yards SP: 350 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
Last edited by aѕceпxion on Thu Sep 01, 2011 5:14 pm; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Aug 29, 2011 10:00 am | |
| approved deception is approve as long as you realize that its forms will stick forever once you get em you can't swap out forms w/this tech to get infinite forms, etc | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Sun Sep 18, 2011 2:53 pm | |
| Psionic (MRS4) Light energy built up within gives a resistance to the darkness. Effect: 100% Psionic DMG Resistance SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Dark (MRS4) Light energy built up within gives a resistance to the darkness. Effect: 100% Dark DMG Resistance SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Spiritual Speak (COM1) Light energy conveys a manner of communication between the user and the target. Effect: communication range = 2.5 yards SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Weakening Radiance (HND3, AOE2) The user is able to push out an aura that weakens target(s) around him/her. Effect: -1 to targets INT, DEX and DEF; range = 10 yards SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Sensing + Support Limitless Communication (COM1, TRK4) This allows the user's magic to track down someone speak to them and those within a radius of the target. Effect: can track user up to 12 hours, range = 2.5 yd radius. SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Sep 19, 2011 9:30 am | |
| double check tags/packages if good then approved ty for short descriptions but i need you to put what package its in in the future kthxbai | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Sun Oct 09, 2011 12:37 pm | |
| Void
Visual Spatial Sync (WRP4, AOE1) This allows the user to teleport himself and others long distance. On activation, a glowing sphere grid will form beneath the user and teleport him and those within range of him to another location. Effect: Distance in feet = 10k, range = 5 ft SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Void + Sensing
Follow (WRP4, HNE1) This allows Jyn to follow a target that has teleported out of visual sight in a burst of radiant light. Effect: Distance in feet = 10k, Time limit for a user to be able to track a target = 15 mins SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Support
Body Sync (MDE3, BSN3, SHP3) This enables Jyn, Jyneil, or Battousai the ability to transfer their consciousness into a body and use it as if it were their own, thus changing the body into their appearance while ‘bringing it back to life.’ The user will focus on the corpse and perform the handseal of life, which will transfer one of Jyn’s persona’s to the body and cause it to resurrect temporarily. Effect: Mode duration based on roll, instance duration of posts = 3, # of forms = 3 SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000
Note: since BSN has its own duration, then each MDE count should occur when the tech naturally completes (i.e. after each BSN post count passage). In short, duration will basically be MDE x BSN.
Heal (HP++2) The ability to heal others with a small amount of health or revive. The healing occurs in a showering of radiant green light. Effect: +HP = 20 SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Restore (HP++2) The ability to revitalize others with a small amount of stamina or to revive them. The restoration occurs in a showering of radiant gold light. Effect: +STA = 20 SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Continued Blessing (MDE3, HP++2) The ability to heal others over a span of time. A radiant green aura will glow around the person’s body as they are continually healed. Effect: +HP = 20, duration based on roll SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500
Stamina Springs (MDE3, HP+3) The ability to refresh stamina over a span of time. A radiant golden aura will glow around the person’s body as they are continually refreshed. Effect: +STA = 10, duration based on roll SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Stamina Vamp (ABS4) The user will glow with a red energy that will indicate a connection with the target in the use of this ability that drains stamina from an opponent to refresh oneself. Effect: Stamina drained = 20, Stamina absorbed = 10 SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
False Senses (BND1, Mental\Illusion) After channeling this, a weak and very subtle spell will be caste upon the user that will throw off their senses reducing the accuracy of their ability to track or sense the user. Effect: Bind strength = low SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Prostrate (BND5, Charm\Emotional) A verbal command to become submission puts the target into obedience of the user. Effect: Bind influence = Destructive SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Water
Water Generation (AOE1) Channeling water magic allows the creation of water, enough to fill a volume of 5 ft. Effect: range = 5 ft SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
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| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Oct 10, 2011 11:34 am | |
| Body Sync (MDE3, BSN3, SHP3) This enables Jyn, Jyneil, or Battousai the ability to transfer their consciousness into a body and use it as if it were their own, thus changing the body into their appearance while ‘bringing it back to life.’ The user will focus on the corpse and perform the handseal of life, which will transfer one of Jyn’s persona’s to the body and cause it to resurrect temporarily. Effect: Mode duration based on roll, instance duration of posts = 3, # of forms = 3 SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000 ((unless you add dmg, the ppl you create won't really be able to do anything. you won't be able to xfer techs from your main body to a dopple to give you like x2 of your charrie... just in case that's where you were heading w/this))
rest are approved | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Ascension of Strength (Jin/Jyn) Mon Oct 10, 2011 4:30 pm | |
| I'm aware of that; unlike others, I do have techs that are simply for storyline purposes. I assume it's fine if I know that? | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Ascension of Strength (Jin/Jyn) Tue Oct 11, 2011 10:40 am | |
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