Noah Ascended Mystic
Rep! : 17
| Subject: Re: Noah's/Shura's Testing Zone Fri Jul 29, 2011 3:50 pm | |
| - Sacred Scriptures:
Spatial Name: Dark Hold (TFZ, Stg6) | (AOE, Stg6) Package: Spatial Desc: One of Noah's greatest spells, Vivamus Hold was a forbidden spell that was to be utilized by the Spiritual world who had great Magical abilities as it could be abused by those who lacked power and knowledge. Noah will chant the words needed for the spell and then hold both of his hands out as if he was pushing two things aside, which isn't needed but is something he do when casting this specific spell. The Time within the area will some to a complete stop, which will allow him to plan out the next move or escape. Even though he gives the feel of an Oni, he is still a Kami and prefers not to do battle if it's not must situation. Effect: Freeze time = 24 hrs; Range = 200 yards Training Req: Trained: 1970 | Honed: 3938 | Mastered: 5907 | Perfected: 7875 SP: 4000
Name: Vascud Crisis (DMG, Stg6) | (QCK, Stg6) | (MPN, Stg3) | (HNE, Stg4) | (AoE, Stg3) | (MLT, Stg3) Package: Spatial Desc: Noah's ULTIMATE Technique, far more deadly then Dei Iudicium. It doesn't require him to, but sometimes when utilzing this technique Noah will spread his arms out and his legs followed by the chant of the spell. The Spatial Magic will gather above both of his shoulders. The air would appear wavy due to the nature of Vascud Crisis, being so powerful that it's gathering distorts the space around it. When launched, the spatial Magic shoot through the air in the form of up to 4 attacks towards it's target(s) at God speed, being able to breakthrough that of other Magical Properties that is resistant against it. The truly dangerous aspect of the Vascud Crisis is that the destructive spatial Magic hones in on the target and follows them until it catches them, and if it doesnt catches them within a certain time it will just detonate and explode. Once it hits it's target, or hit something it will explode outwards wiping out all in within 25yards of it's explosion. The Magic is powerful enough to tear a target into shreds upon contact *Before it explodes* (If Dmg is enough to wipe all of the HP beyond point of death). Effect: DMG = Int+3, +4 to Spell Movement, MRS reduction -3, # of posts hone = 2, Range in Diameter= 25 yards, # Targets = 4 Training Req: Trained: 3563 | Honed: 7125 | Mastered: 10688 | Perfected: 14250 SP: 5250
Name: Tela (WRP, Stg6) Package: Spatial Desc: One of Noah's greatest spells, Tela was developed in his early ages when he was just learning Magic. Chanting the words needed for the spell, Noah would warp to small distances, eventually developing it to the point where he could just visualize the places he's been and just warp to it with precise accuracy, the exact spot that he wants to warp to. Effect: Warps to places Visualized Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250 SP: 2000
Name: Divinum Tela (QCK, Stg6) | (WRP, Stg4) | (MLT, Stg2) Package: Spatial Desc: One of Noah's greatest spells, Divinum Tela was developed from his prized skill Tela, used to quickly get himself and others out of harms way. Unlike Tela, Divinum Tela is targeted towards the target and travels at a godlike speed, giving his targets less time to even react to the magic that is hidden to the naked eye. When the Magic makes contacts with the individuals, the rip is torn in the space around their bodies, which is displayed by them simply disappearing. Effect: +4 to Spell Movement, Warps to 10k feet, # Targets = 3 Training Req: Trained: 2063 | Honed: 4125 | Mastered: 6188 | Perfected: 8250 SP: 2575
Name: Praesent Adipiscing (HNE, Stg6) | (TFZ, Stg3) Package: Spatial Desc: A Powerful spell of Noah's involving his ability of freezing time. He will cast the spell and motion his hand towards the target of his magic, though the target is really designated by his eyes, in which the Magic would shoot in that direction and manuaver at Noah's will inorder to hone in on it's target. When the Target is hit by the Magic, they will freeze in place despite their current position, literally freezing the target within time. Effect: # of posts hone = 3, Freeze time = 15 mins Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750 SP: 2250
Name: Tractus Pravitatis (DMG, Stg6) | (STE, *KO*, Stg3) Package: Spatial Desc: One of Noah's Dangerous spells, Tractus Pravitatis launches Magical energy in the direction of the target in which when it hits the target, the target is engulfed in an area of distortion which will cause the target to get nauseous and pass out if it doesnt outright kill them. In the eyes of others, the target will appear all wiggly and fluent like water which is just that target being distorted, which only last for a few seconds before everything it returns to normal. Effect: DMG = Int + 3, +KO Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750 SP: 2250
Name: Noah's Judgement (DMG, Stg6) | (QCK, Stg6) | (MPN, Stg3) Package: Spatial Desc: There isn't much known about the origin of the spell, asides from it being a product of the Persona Balthazar/Noah. The spatial magic is condensed to travel like a beam the size of the finger, moving at a godlike speed. With the speed,it picks up the nature of piercing magic resistance made against that of the Spatial element. Effect: DMG = Int+3, +4 to Spell Movement, MRS reduction -3 Training Req: Trained: 2345 | Honed: 4688 | Mastered: 7032 | Perfected: 9375 SP: 4250
Name: Dei Iudicium (DMG, Stg6) | (AOE, Stg6) Package: Spatial Desc: Noah's Most Destructive Spell, something he dont utilize unless he intends to annihilate his Target. There has been only two instances where he utilized this spell, one of which was when he fought Idoun. When the spell is casted, the Magic will shoot towards towards the target area and upon making contact, will exert the energy outwards covering everything within 200 yards of the targeted area. Everything within the area will appear to blink a lot as if the things in the affected area are constantly going back and forth between dimensions, but when its done the stuff will appear as if a earthquake of a large scale hit them. Effect: DMG = Int + 3, Range = 200 yds Training Req: Trained: 1970 | Honed: 3938 | Mastered: 5907 | Perfected: 7875 SP: 4000
Name: Lumen Penetrabile (DMG, Stg6) | (MPN, Stg3) Package: Spatial Desc: A Unique spell of Noah's Possessing the power of his most dangerous spell, but is more concentrated instead of widespread. The concentration factor grants the spell piercing capabilities in which it will shoot forward through other Magic without halting. Effect: Int+3, MRS reduction -3 Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750 SP: 2250
Name: Dimensio Porta (SHLD, Stg6) | (MDE, Stg3) |(AOE, Stg1) Package: Spatial Desc: One of Noah's more powerful spells and a key to his triumps in battles. This is a defensive spell which utilizes a rip in space between him and the attack (Or will extend said rip around targeted area), a rip that opens the door to another dimension which he usually travels through Via His Tela Spell. Once Material's, Be it Magical attacks or physical projectiles get within range it is drawn into the rip. If it possess more power than the rip then the attack itself will continue on it's path passed it, otherwise it will enter the rip and vanish. The rip itself isn't visible so when an attack reach it, it will vanish indicating that it had been swallowed up. Oddly enough it wont swallow living beings and just prevent them from passing that point. The power of the rip weakens with each attack that enters varied on power, but otherwise it will remain there for sometime until released, end of duration or overpowered by another Attack(s). Effect: DEN = INT+ 3, Range = 5yrds, Duration based on roll Training Req: Trained: 1938 | Honed: 3875 | Mastered: 5813 | Perfected: 7750 SP: 2275
Name: Angelus Regnum (Bnd-,*Magical* Charm/Emotional, Stg6) Package: Spatial Desc: A supplemental skill of Noah, developed through his nature of being a being of absolute power. The will power have no limits, believing that one of his status shouldn't sub-come to anything of lower class, which is what he considered everything else to be. He doesn't allow himself to be swayed by the charms of either sex, male or female, though in his other forms it may take different forms, but the effect of withstanding Magical binds still stands, for example if he's Sophia, then it will take the form of wanting to be stronger for the ones she love instead of the persona of conceit. Effect: Breaks Ultimate Magical/Emotional Binds Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250 SP: 2000
Name: Divinum legumina (Bnd-,*Magical* Mental/Illusions, Stg6) Package: Spatial Desc: A powerful spell utilizing the spatial abilities to break him out of binds. He will create tiny rips around his body, which sucks in the Magical properties which is inducing the illusion even if it had started the illusion already. Effect: Breaks Ultimate Magical/Illusional Binds Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250 SP: 2000
Name: Divinum Rite (Bnd-,*Physical*, Stg6) Package: Spatial Desc: A powerful spell utilizing the spatial abilities to break him out of binds. He will create tiny rips around his body, similar to that of his Divinum legumina, but instead of absorbing magical properties, the rips creates a good amount of space between him and what is binding him, allowing him space to move through the bind. Effect: Breaks Ultimate Physical Binds Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250 SP: 2000
Support
Name: Miraculum Contentio (HP+, Stg6) | (MDE, Stg3) Package: Support Desc: Casting this spell will enchant the body within both Biological and Spiritual beings. The spell will enhance the proteins within the bodies, increasing the productivity of Proteins, as they are the healing factor in the Biological bodies. The healing produced by the proteins in the body due to this spell make it far beyond that of the average healing that the body is normally capable of, seeing results immediately if not in an instant. Effect: HP+ = 20, Duration based on roll Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000 SP: 2250
Name: Ventus Secundus (HP+, Stg6) | (MDE, Stg3) Package: Support Desc: Casting this spell will enchant the body within both Biological and Spiritual beings. The spell will enhance the very bloodcells within the body, increasing their capacity to carry oxygen through the body. By increasing the capacity, one would be able to perform actions easier and able to recover faster in terms of energy usage. Someone exhausted from skill usage would be able to utlize more skills afterwards without much wear down on their body. Effect: STA+ = 20, Duration based on roll Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000 SP: 2250
Name: Celestial Renew (HP++, Stg6) | (MDE, Stg3) Package: Support Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities to reinforce the party, casting Celestial Renew which restores the designated Targets to perfect condition, even being able to revived those who had just been KO'ed (Revive). This is said to be his strongest Healing spell, and as one of his strongest Healing spells, it produce an temporary effect that make it appear as if the target have unlimited Health. Effect: HP+ = 100, Duration based on roll SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
Name: Celestial Rank (BST, Stg6) | (MDE, Stg3) Package: Support Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities to reinforce the party, casting what he originally calls " Noah's Gift ". which enhances the body in all ways possible, making it as if the members themselves have gained Celestial Capabilities. Effect: All Attributes +1, Duration based on roll SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
Name: Last Wish (UND*Passive*, Stg3) | (MDE, Stg3) Package: Support Desc: A special ability not gained through simply training, but through his love for Seraphina. When everything seems lost and he's on the brink of death, he will see a image of Sera and him together, which gives him the drive to push his body beyond it's breakdown point and fight so he could go home to her and see her again. Effect: "remain alive" after death status, Duration based on roll Training Req: Trained: 1500 | Honed: 3000 | Mastered: 4500 | Perfected: 6000 SP: 500
Name: Souls (REG, Stg6) Package: Support Desc: A special ability granted through a twisted manner involving Souls. Noah accesses the vast amounts of wanderings souls in the world of the departed, in which is summoned and sacrificed, wiping them from existence. The essence of the Soul is used regenerate from even the greatest wounds in an instant, which is displayed by red lightning errupting from the wound and sealing it. He is able to regenerate organs, and other important parts like bones and limbs. Effect: # of posts required to regenerate up to 25% of the body's mass = 1 Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000 SP: 2000
Name: Invocatio corruptor (HND, Stg6) | (MDE, Stg3) Package: Support Desc: Casting this spell will cause the opponent to feel weaker than they normally would, slowing down the functions of the organs, cells or anything that takes parts in the function and performance of the body. This would give the nature of a disease, affecting the overall performance. Effect: All Attributes -1, Duration based on roll SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
Name: Nulla (SHP, Stg6) Package: Support Desc: A spell that Noah has developed for personal reasons. His form as the little boy is his favorite form, but not his true form. The spells allows him to shapeshift into many things, though he prefers changing into people he has seen or met for various reasons. Effect: Grant Noah 10 available forms that he can change to Forms: [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] [ 7 ] [ 8 ] [ 9 ] [ 10 ] Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000 SP: 2000
Psionic
Name: Daemonium (BND, Stg6) Package: Psionic Desc: A spell that Noah has developed for personal reasons. This spell once casted and makes contact with the opponent will force them to see an illusion created by him. His shadow will extend outwards and flail around. Huge sharp teeth that grins will appear in many parts of the shadow as well as Huge red eyes. It will appear like a demon that's freaky enough to scare even other demons stiff. They will become scared to move or even speek, doing nothing but remaining in the same place and trembling. Effect: Bind strength = Ultimate Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000 SP: 2000
Name: Power of the King (BND, Stg6) | (BSN, Stg2) | (MLT, Stg1) | (HNE, Stg2) | (QCK, Stg3) | (STE *Stun*, Stg3 ) Package: Psionic Desc: A Spell developed by Balmung, accessible to those aware of the presence of Balmung within the same body. This is up there in the ranks of the strongest spells in the arsenal of Noah/Balmung, allowing him to plant commands within a person's mind without even eye contact in a manner comparable to hypnosis. His eyes must have the figure in view in order to launch the Psionic Magic, and when the magic makes contact, Commands dictated in this state are written into the minds of the designated targets, which makes them act without question. The Magic itself move at an increase movement seeking the target(s), and the nature of it being Psionic makes it extremely hard to detect Effect: Ultimate Illusionary Bind, # Posts Body Snatch = 2, # Targets = 2 , Hone = 1, +1 to Spell Movement, Stun SP: 2675 | Training Req: Trained: 3750 | Honed: 7500 | Mastered: 11250 | Perfected: 15000
Earth
Name: Terra Spiritus (OBC+, Stg6) Package: Earth Desc: One of Noah's favorite spells for many reasons. The initial intent of this spell was to produce armor that would protect him utilizing the very earth around him. Upon casting the spell, the earth around him would be drawn to his body in the manner of producing armor to guard him from attacks, or buffer them. With his ambitions, he developed another use for it, in which he is now able to construct objects of various sizes. Effect: Density = 10, Generic Size Reference = Blimp Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000 SP: 2000
Name: Ultimate Shield (OBC+, Stg6) | (ANI, Stg6) Package: Earth Desc: A spell and one the first known developed by Prometheus which is accessible to the others, always by Noah and Prometheus when the situation becomes intense, though rarely by Sophia or Rachael due to the nature. Upon accessing the Magic, the Earth energy collects around every inch of the User's body and manifests into a full body Armor very clean cut and possess a smooth appearance. The Density of the earth is so high that it require high end attacks to break it, and when clashed with metals it creates sparks as if metal was actually clashing with metal instead of earth. This armor is all one Armor, so no matter what area is attacked, it weakens the overall denisty of the Armor until it breaks entirely. The creation process alone isn't what makes the tech, but Noah/Prometheus pushes Animation to the highest Level that he can control the armor like a Puppet to go with his movements 100%(Perfected), that way it doesn't hinder his movement in the least. This require him to discard his actual armor though. The mouth is sealed through there is tiny space between the teeth where he can speak through and allow oxygen in. Effect: Density = 10; Animation = perfect SP: 4000 | Training Req: Trained: 2625 | Honed: 5250 | Mastered: 7875 | Perfected: 10500
Name: Tomb Guardian (ANI, Stg6) | (OBC+, Stg3) | (SHP, Stg1) | (DMG, Stg2) Package: Earth Desc: A simple technique which was created originally for the decoration of the Temple of Noah. At the end of the many stairs needed to get into the Temple of Noah are two relatively large statues of the little boy, as well at various places around the temple and the village. They range from size but the highest are the ones at the temple entrance which are the size of a 1f house. When coming to life, utilizing the shape effect, the statues change to that of flesh, or at least appear to be flesh, appearing as a real living clone of Noah. These statues can endure some damage before being destroyed, and can dish out damage based on the Magical strength of the user. Due to the nature of the animation, it's so perfected that others get the idea that it's the real deal. They can also be created on the spot from any surrounding earth. Effect: DEN = 5, Object skill level = Perfect, # of forms = 1, Dmg = INT+1 SP: 2350 | Training Req: Trained: 2875 | Honed: 5750 | Mastered: 8625 | Perfected: 11500
Name: Eyes of the Tomb (SEN, Stg6) Package: Earth Desc: A simple technique which was created to detect those entering his vacinity. There is nothing but grass and Earth around, which is altered every time someone takes a step on it. The shifting of dirt through the footsteps are easily detected by Noah, which allows him to pinpoint exactly where the person is through the sensitivity. Effect: Sensing range = 100 ft SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
Name: Hands of the Tomb (BND *Physical*, Stg6) Package: Earth Desc: A simple technique which was created to bind other individuals. Upon making the chant, a hand would shoot out from the ground and extend towards the opponent to catch them in it's grasp. Effect: Bind Strength = Ultimate SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
Name: Sword of the Tomb (QCK, Stg6) | (DMG, Stg2) Package: Earth Desc: A somewhat powerful technique which utilizes it's speed more than power, but combined with Noah's Magic makes it a truly dangerous technique. A narrow spike will extend towards the opponent from the ground an attempts to pierce them. Effect: Spell Movement speed +4, DMG = Int+1 SP: 2075 | Training Req: Trained: 2125 | Honed: 4250 | Mastered: 6375 | Perfected: 8500
Name: Stakes of Death (AIM, Stg6) | (DMG, Stg2) | (BRG, Stg2) Package: Earth Desc: A powerful technique that runs off chance, but can be consider an sectioning technique. This happen to be one of the Spells that Noah actually favors when dealing with multiple enemies and attempting to bring an end to them quickly. Bringing his hand up, a bunch of spikes made of earth will rise from the ground and shoot towards the opponent like a firing squad. Effect: Extra Rolls = 3; DMG = INT + 1, # of replications = 24 SP: 2150 | Training Req: Trained: 2500 | Honed: 5000 | Mastered: 7500 | Perfected: 10000
Name: Tomb Walls (AIM, Stg6) | (SHLD, Stg2) Package: Earth Desc: A defensive technique which simply causes an earth wall to erect from the ground to protect. Effect: Extra Rolls = 3; DEN = INT+ 1 SP: 2075 | Training Req: Trained: 2125 | Honed: 4250 | Mastered: 6375 | Perfected: 8500
Name: Tomb Servants (ANI, Stg6) Package: Earth Desc: A Simple technique used to animate earth figures for various purposes Effect: Object skill level = perfect SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
Fire
Name: igne inferni (DMG, Stg6) | (AOE, Stg3) Package: Fire Desc: A damaging spell and one that Noah uses often. It can be considered his default method of attacking or fighting his enemies which gives them the idea that he specializes in Fire. Upon Chanting the spell, heat will collect to his finger and create a spark which will form a ball the size of a ping pong ball. The heat is actually large in it's amount but condensed to a small size, in which unleashes itself when it hits the target or detonated. The small ball will explode into large flames engulfing the area around the target, incinerating whatever is caught in it. Effect: DMG = Int+3, Range = 25 Yards Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000 SP: 2250
Defensive
Name: Noah's Resolve (MRS, Passive, *Viod*, Stg4) Package: Defense Desc: After years of fighting and having to rely on creating distance from his enemies to attack due to the natures of his attack, Noah developed a method of utilizing his drive to make him immune to his own attacks, making him now capable of close range. Effect: Reduces Void DMG 100% Training Req: Trained: 1250 | Honed: 2500 | Mastered: 3750 | Perfected: 5000 SP: 500
Name: Hero (Jug*Passive*, Stg4) Package: Defensive Desc: Determination given to him by the Galatea, Sophia, Rachael and Kimi. Noah's body toughen up to the extent where regardless of the form he's in, he'll be able to take damage and not even allow it to interrupt his movements or even his spell. One would call this emotional drive. Effect: Can take up to +3 DMG w/o actions being interrupted. Training Req: Trained: 1250 | Honed: 2500 | Mastered: 3750 | Perfected: 5000 SP: 500
Name: Guardian (DEF*Aegis*, Stg4) | (MDE, Stg3) Package: Defensive Desc: A state that is invoked by Noah when he sees that the situation calls for it. Despite the figure of any of his forms, Noah had developed a good resistance against Magic. It's invoke by him just getting on his guard and preparing for an enemy or something that could possibly hinder him or harm him. It's often indicated by him clenching his fists. Effect: Aegis +2, Duration based on roll Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000 SP: 750
Name: Balmung (SEI*Stun/Passive*, Stg3) Package: Defensive Desc: A natural resistance against being stunned developed from his high intellect originally influenced by Balmung. Effect: Reduces "Stun" % duration by 100% Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000 SP: 250
Name: Prometheus (SEI*KO/Passive*, Stg3) Package: Defensive Desc: A natural resistance against being KO'ed developed from his sheer determination and love of battle originally influenced by Prometheus Effect: Reduces "KO" % duration by 100% Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000 SP: 250
Name: Sophia (SEI*Sleep/Passive*, Stg3) Package: Defensive Desc: A natural resistance against being put to sleep developed from the natural energy and peppiness originally influenced by Sophia Effect: Reduces "Sleep" % duration by 100% Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000 SP: 250
Name: Archangel's Rite Package: Kuritikaru Desc: A ability granted to Noah upon gaining the rank of Archangel. The light still being apart of his nature no matter what, He will tap into that when in a difficult situation. The inner light will unleash itself upon feeling the emotional drive and determination of the archangel, which will replenish his health or heal someone he's desperately trying to protect. Effect: Heals based on roll Training: Perfected: 5000
- Scriptures to be Written:
Name: Magna Renew (HP++, Stg6) | (MDE, Stg3) Package: Support Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities to reinforce the party, casting Magna Renew which restores the fighting spirit of the Designated target so they can continue fighting as if the battle had just started for them. As one of his strongest Healing spells, it produce an temporary effect that make it appear as if the target have unlimited Stamina. Effect: STA+ = 100, Duration based on roll SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
Divine God Noah Type: Refreshing [Novice] | Booster II [Novice] (Int:+3 | Dex:+3 | Aegis:+3 | Def:+3) Slots: 5 Description: His Archangel form was believed to be his true form, up until he declared himself as God of this world when confronted by the rest of the council of Inanis who was against his " The Divine Dawn " plan. " I don't think Im a God....I AM GOD! " would be the words spoken which unlocked his True Form. There is No noticeable change that would indicate anything about the true power brought into the world. After the Transformation, he would often speak the words that initially brought about the form, informing his enemies that He is God. In this form he is known as Divine God Noah. Effects: - Hasten: Makes transformation instant. - Transmerge: Attaches transformation to another to occur simultaneously with it instead of activating one at a time. [500ext]
Last edited by Noah on Sun Dec 18, 2011 8:25 pm; edited 16 times in total | |
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