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 Knighthood (Alicia)

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PostSubject: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 2:27 pm

Approved Techniques:


Last edited by Soothesayer on Thu Aug 25, 2011 9:02 pm; edited 11 times in total
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:07 pm

Quote :
I get one free tech alongside the two I get from my package, correct?
you get:
1 - Free tech package
1 - Tech (Stg1)
10 - Very Common starting items

i dunno what the 2 are that ur referring to from ur package. decided for you? plz clarify or copy and paste where it says that.

also, i dunno if you know about it, but you can use the tech calculator to calculate your requirements: http://h2h.netne.net/tech_cal.html

approved versions

Righteous Strength I
(Defensive, JUG Stg1)
Due to Alicia's extreme determination and force of will, lesser wounds are ignored in the heat of battle.
Effect: Able to take up to +1 DMG w/o being interrupted.
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Path of the Knight
(Bladed, STY Stg1)
Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight
Effect: Style-based tech. Based off of level.
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Lay on Hands
(Support, HP++ Stg2)
A magical effect bestowed upon her by one of the trinkets she retrieved while in the core city of Medius which allows her to invigorate and heal wounded allies
Effect: +10 STA, +10 HP to target, +Revive
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000

remember that if your a hito, you don't unlock being able to use magic til lvl 5
also keep in mind that requirements will be different (less) based on what your affinity is
i dunno if you declared one or not yet
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:27 pm

Quote :
Physical Techs
(Package ie. Bladed) | (Boost pSP ie 25 x1.1= 37.5)
- (Tech ie. Knighthood [Novice] STY: Stg 1)

Magical Techs
(Package ie. Support) | (mSP ie. 75 x1.1= 82.5)
- (Spell ie. Flash of Light [Mastered] HP++: Stg 2)

Copied and pasted from my character sheet. Unless these were just examples, for which I apologize >_>

And that's what I thought about the magic, but I saw it on my profile and figured it would be better to make the ability and, by chance, be correct than not do it and need it to be done >_>;

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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:30 pm

oh that! lol. nah Eri just put those in as examples.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:32 pm

>_>; Oh. So, do I have to drop both, or just the magic one? And I wasn't entirely sure how to claim my affinity, since I did not know what they were. I think I saw them on the spell-sheet though, so I will proclaim it as "Light" for right now.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:35 pm

so... you affinity is basically whatever package you think you're gonna learn a lot of techs in. you just pick it from the list of available packages on the magic or physical page. that's up to you. your affinity can't change, so if you say it's light, it will FOREVER BE light~!

you don't have to "drop" techs right now. i can approve techs you haven't learned yet. you get one (stg1) for free. so that's one you get. the other two you can learn as you keep going when you get the SP and EXP required for them.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:38 pm

Ahhh, I see. All right, this makes more sense now.

One more question about Affinity- does it have to be "elemental"? Like Fire, Water, Ice, Earth, Dark, Wind, Light? Or can it be physical traits as well, like Blades, Defensive, Movement?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:42 pm

it can be ANY package, magical or physical. it can be swords if you want
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jun 13, 2011 4:47 pm

Yeah, I would probably say either Affinity Blades or Affinity Defensive... Hrm...

-flips coin-

Blades it is.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jun 14, 2011 8:43 am

cool, so when making blade techs make sure to put a 1 in the affinity box on the calculator
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jun 14, 2011 11:21 am

Ah, I see. So, the one ability I will take will be as follows then:

Path of the Knight
(Bladed, STY, Stg 1)
Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight
Effect: Style-based tech. Based off of level
SP Req: 25
Training Req: + 375 + 750 + 1125 + 1500

And I have to purchase additional packages to have the tags held within each? So, I would have to buy Light package to get the HP++ tag and Defensive package to get the JUG tag?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jun 14, 2011 1:10 pm

use the approved version i listed above
yes, you need a package w/a particular tag in order to make a tech w/that effect
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jun 14, 2011 3:18 pm

Path of the Knight
(Bladed, STY Stg1)
Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight
Effect: Style-based tech. Based off of level.
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Herp derp. I feel smart >_>; Sorry man
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jun 14, 2011 3:26 pm

lol, it's already approved!
now you gotta go learn it. you can edit your first post to add your approved techs. when you learn them, then you put them on your bio page. those other two are approved too so you dun have to worry about resubmitting them.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jun 14, 2011 3:36 pm

Arrite... I think I understand it now. I will do so
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 15, 2011 11:37 am

cool!
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 15, 2011 2:50 pm

Updates!

+1 TEXP: Desperate Times 6/13 (Over 250 exp post)
+1 TEXP: Desperate Times 6/15 (Over 250 exp post)

Spending 1 TEXP = 2000 + 2703 = 4703

Training "Path of the Knight"
4703 exp - 500 = 4203 (Trained)
4203 exp - 1000 = 3203 (Honed)
3203 exp - 1500 = 1703 (Mastered)

New Ability Ideas!
Mob Dispersal Method
(Bladed, MLT Stg 2)
Sometimes in battle, one must face more than a single opponent- and only those with the skill to do so survive.
Effect: Multi-Targeting three separate enemies
SP: 75 | Trained: 563 Honed: 1125 Mastered: 1913 Perfected: 2250

Foe-Clearing Technique
(Bladed, DMG Stg 2, ERT Stg 2)
A Knight must strike hard and true against all who oppose her in battle
Effect: Damge (Strength + 1) + Average Linear Knockback
SP: 150 | Trained: 844 Honed: 1688 Mastered: 2869 Perfected: 3375

Knight's Fortitude
(Bladed, END Stg 6)
Tenacity is as necessary as skill in almost every battle
Effect: 60% Stamina Reduction on Technique Usage
SP: 2000 | Trained: 1313 Honed: 2625 Mastered: 3938 Perfected: 5250
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 15, 2011 3:49 pm

approved... its gonna take a WHILE for you to get 2000 sp... might wanna make a stage 1 or 2 tech for END until then.

do ur update stuff here: https://shintheory.rpg-board.net/t174-alicia-murdock
this page is pretty much just for me to approve the techs. you take the techs, update them, etc on ur bio page.

good job so far.

right now i see you have 0 pSP. in order for you to learn at least lvl 1 techs you're gonna need at least 25 (you didn't have to worry about SP for your free tech, that's why you have it @ 0 SP). any questions lemme kno
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 15, 2011 4:04 pm

Uhh... not entirely sure how pSP works- or SP for that matter. Looking on Site Mechanics and I'm not seeing it either (though it is entirely possible that I am just a blazing idiot and I have no idea where it is >_>
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 15, 2011 4:54 pm

okay, so i'll try to break it on down.

SP stands for something... special points or something like that... that part's not important, what IS important is that there are two different kind. M for magical and P for physical. now you don't spend these pts. they're like a gauge. the more points you get, the higher that msp or psp value gets up. how high that value is let's you kno what stage techs you can learn.

its explained on the tech page here: http://dor.net63.net/1_techniques.html
lemme know if ur w/me so far
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 15, 2011 9:21 pm

All right, I get it now. Thanks for the help =D
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jun 22, 2011 8:58 am

np!
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jul 04, 2011 5:42 am

New Technique Ideas!

Unique
Righteous Blade Elledorn
(Artifact Activation, MDE)
A powerful weapon brought into existence by a manifestation of Alicia's will
Effect: (increases user's damaging/guard affinity tech by +1 and doubles the stamina regain rate)
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Elledorn:

Bladed
Whirlwind Strike
(Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3)
Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling
Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback
SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875

Mortal Draw
(Bladed, FOR Stg 1, DMG Stg 4)
Drawing her blade from it's scabbard, Alicia sends a wave of energy at her foe
Effect: A projectile no larger than her sword strikes an enemy for (Strength +2) damage
SP: 525 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500

Honed Blade
(Bladed END Stg 3)
Having spent most of her life training in the way of the sword, Alicia knows how to conserve her energy throughout a battle
Effect: 30% reduced Stamina cost for Bladed Package
SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Defensive
Unshakable Resolve
(Defensive SEI Stg 3)
So long as she still has the will to fight, Alicia cannot be stopped
Effect: 100% Resistance to KO
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Indomitable Will Method
(Defensive BD- Stg 3)
Alicia refuses to be swayed by the will of others and resists with all her might
Effect: +2 to bind breaking checks vs. Magical binds
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Support
Personal Aegis
(Support SHLD Stg 2)
Alicia erects a barrier between herself and oncoming damage
Effect: Granted an (Intelligence +1) bonus against oncoming damage
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000

Bolstering Aegis
(Support SHLD Stg 2, AOE Stg 2)
Alicia erects a barrier for her allies to protect them from oncoming damage
Effect: Granted an (Intelligence +1) bonus against oncoming damage in a 10 ft Radius
SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500

Invigorating Shout
(Support BST Stg 2, MLT Stg 2)
Inspiring courage into teammates, Alicia buffs her allies to protect them from damage and to make them strike harder
Effect: Grants a +1 to Strength, Defense and Aegis to up to 3 allies
SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500

Vivify
(Support HP++ Stg 4)
Placing her hands on an ally, Alicia resuscitates a target
Effect: +30 Health and Stamina to a single target
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000


Last edited by Soothesayer on Mon Jul 04, 2011 12:57 pm; edited 1 time in total
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jul 04, 2011 12:09 pm

artifact activation won't give you a weapon.
you also dun have to learn it, it's just kinda something you get
so basically you can just pull your sword out and blame the increase in ability on it w/o making a tech for it.

make sure you have bladed as your affinity on your bio

approved version:

Whirlwind Strike
(Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3)
Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling
Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback
* SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875

Indomitable Will Method - you have to specify magic OR physical or have 2 BD- effects for each type.

second wind isn't considered a tech that you'd have to learn and train

rest that i didn't mention are approved
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jul 04, 2011 1:02 pm

Edited

Ah, I thought that the Artifact Activation was similar to a transformation to some extent? Hence why I had the sword change- to signify it's occurrence.

And so I just get Second Wind for free? If so, lemme just say "Bwoashit, that is awesome >_>;"
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jul 05, 2011 10:07 am

ya u get 2nd wind free
don't edit posts on this thread
make a new posts w/ changes only if changes need to be made for me to look at to approve
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Jul 05, 2011 12:28 pm

Ah >_>; Sorry about that. I feel like I occasionally cause more issues than I am worth >_>;

Whirlwind Strike
(Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3)
Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling
Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback
* SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875

Indomitable Will Method
(Defensive BD- Stg 3)
Alicia refuses to be swayed by the will of others and resists with all her might
Effect: +2 to bind breaking checks vs. Magical binds
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

There we are. A bit late, I realize >_>;
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 06, 2011 8:14 am

@ "I feel like I occasionally cause more issues than I am wort" - no such thing

approved
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 6:33 am

New Tech Ideas!
Ranged
Marksmanship Mastery
(Ranged SYL 1)
Having learned how to use a bow minimally for survival, Alicia decided to improve her skill as an archer
Effect: Style-based tech. Necessary for progression
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Right Between the Eyes
(Ranged STE 3, DMG 1)
An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head.
Effect: KO's target for 1-10 turns
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Pinning Missile
(Ranged STE 3, REP 1)
Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free.
Effect: Alicia replicates 12 arrows and fires them at a foe, Stunning him for 1-10 turns
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Manyshot Barrage
(Ranged MLT 3, RPS 3, DMG 2)
A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time.
Effect: Alicia targets up to four enemies, fires two volleys of arrows and deals an additional +1 to Damage per attack
SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500

Crack the Sky
(Ranged AOE 3, REP 3, DMG 2)
Firing straight into the air above her- a hail of arrows falls upon her foes
Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional +1 to Damage
SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500

Trueshot
(Ranged QCK 4, DMG 2)
With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed
Effect: Adds a +2 to the speed of Alicia's attack and deals an addition +1 to Damage
SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500

Sniper's Constitution
(Ranged END 3)
Having the concentration and endurance to repeatedly and accurately strike at foes with a bow requires much training and patience. Alicia, having garnered such skills already from her days scouting the streets of Medius, only increases her ability to do so with time.
Effect: 30% Reduction to all Stamina costs from the Ranged package
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Defensive
Bull's Strength
(Defensive SEI 3)
Alicia cannot be stopped in battle due to her fortude
Effect: 100% Resistance to Stun
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Guardsman's Resolve
(Defensive SEI 3)
Having spent many a night warding off sleep on dull guard duty, Alicia can shake off sleeping effects like no other.
Effect: 100% Resistance to Sleep
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Gratuitous Force
(Defensive SEI 3)
No poison or physical power can stop Alicia from succumbing to paralysis due to her immense will to fight on
Effect: 100% Resistance to Paralyze
SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 9:21 am

b/c of this: "* Arrows and bolts do Abnormal DMG. Arrows move with Supreme speed." you prolly won't need to add dmg to normal arrow techs.
i like duration based on roll rather than duration = 1-10 posts
for ur effects try to stick more to c/ping effects as described on the WOE rather than translating them descriptively

all defensive approved

Right Between the Eyes
(Ranged STE 3)
An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head.
Effect: KO duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Pinning Missile
(Ranged STE 3 Paralysis, REP 1)
Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free.
Effect: Alicia replicates 12 arrows and fires them at a foe, Paralyze duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Manyshot Barrage
(Ranged MLT 3, RPS 3)
A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time.
Effect: # of targets = 4, # of shots performed at once = 2

Crack the Sky
(Ranged AOE 3, REP 3)
Firing straight into the air above her- a hail of arrows falls upon her foes
Effect: Alicia replicates 36 arrows to fall in a 15 ft radius

Trueshot
(Ranged QCK 4)
With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed
Effect: DEX increase = +2
* DEX wouldn't really make the arrow faster, it'd make you shoot arrows faster like quick draw

rest are approved
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 12:27 pm

I was adding them because I wanted the additional damage, not because I didn't think they dealt any... Should I still not add the DMG tags- or is okay if I put them back on some of the abilities?

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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 12:31 pm

ah! i see... in that case lemme get back @ you w/that. that's actually a good point. i wanna think bout something since arrows specify a lvl of dmg instead of just +1, etc. if they were magic combined it'd be easier to think about than physical techs, but either way something will need to be clarified. i'll letcha know what i wanna do tho!
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 12:42 pm

Arrite- makes sense. I will just let those abilities go until you figure out how you want to run arrows n' shit. I only need my SYL at first anyway, so I'm in no rush
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 12:50 pm

ok u can add the dmg back, ur good to go. u'll be able to refresh the physical page in a sec. dmg adds to arrow str instead of attributes.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 1:08 pm

Arrite, sounds good. Does that mean all of the previous versions of the abilities I posted are approved now?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 1:23 pm

ya, but if i changed the effect wording use mine
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 1:32 pm

-nods-


Right Between the Eyes
(Ranged STE 3, DMG 1)
An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head.
Effect: KO duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Pinning Missile
(Ranged STE 3, REP 1)
Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free.
Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Manyshot Barrage
(Ranged MLT 3, RPS 3, DMG 2)
A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time.
Effect: A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Adds an additional +1 to arrow damage
SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500

Crack the Sky
(Ranged AOE 3, REP 3, DMG 2)
Firing straight into the air above her- a hail of arrows falls upon her foes
Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional +1 to Damage
SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500

Trueshot
(Ranged QCK 4, DMG 2)
With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed
Effect: Dex increase = +2 and deals an addition +1 to Damage
SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyWed Jul 20, 2011 1:54 pm

Approved versions

Right Between the Eyes
(Ranged, STE 3/KO, DMG 1)
An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head.
Effect: KO duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Manyshot Barrage
(Ranged MLT 3, RPS 3, DMG 2)
A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time.
Effect: # of targets = 4, # of shots performed at once = 2, DMG = Arrow + 1
SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500

Crack the Sky
(Ranged AOE 3, REP 3, DMG 2)
Firing straight into the air above her- a hail of arrows falls upon her foes
Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional Arrow +1 Damage
SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500

Needing work

Trueshot
(Ranged QCK 4, DMG 2)
With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed
Effect: Dex increase = +2 and deals an addition Arrow +1 Damage
SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
* I still don’t like the wording here b/c it makes it sound like ur arrow is moving faster rather than you just getting off a shot faster.

Pinning Missile
(Ranged STE 3 REP 1)
Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free.
Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
* now pinning should = paralysis. stun stops ppl from chanting, it dun actually hinder their movements. I’d prolly go w a stg3 bind on this one.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyThu Jul 21, 2011 2:08 pm

Trueshot
(Ranged QCK 4, DMG 2)
Alicia draws and fires an arrow at terrifying speeds
Effect: Dex increase = +2 and deals an addition Arrow +1 Damage
SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500

Silencing Blow
(Ranged STE 3, REP 1)
Firing a volley of blunt-tipped fowling arrows at her foe's chest- Alicia forces the air out of their lungs, effectively keeping them from chanting
Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll
SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

How's that?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Jul 25, 2011 9:10 am

approved
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyThu Aug 25, 2011 9:43 pm

New Ability Ideas!

Bladed
No Contest
RPS 5, DMG 2
Even the mightiest of foes fall before the blur of slashes, stabs and smashes of the Knight's blade
Effect: Four consecutive attacks. Strength +1 additional damage to each strike
SP: 1075 | Trained: 1406 Honed: 2813 Mastered: 4331 Perfected: 5625

Dance of Blades
RPS 4, AIM 4, QCK 2
Through ceaseless training and exceptional talent, the Knight attacks her foes in an effortless show of grace and skill with her sword
Effect: Three consecutive strikes at an increased attack rate of +1
SP: 1075 | Trained: 1688 Honed: 3375 Mastered: 5175 Perfected: 6750

Foe-Clearing Assault
MLT 4, DMG 4
Multiple foes mean nothing to the Knight- as she lashes out with surprising strength toward those who would try to outnumber her
Effect: Attacks up to 5 people. Strength + 2 additional damage on hit
SP: 1000 | Trained: 1406 Honed: 2813 Mastered: 4219 Perfected: 5625

Defense
Mind Over Body Meditation
DEF 2, DEF 2, MDE 3
Through sheer force of will, the Knight steels herself against any oncoming damage
Effect: Grants +1 to Aegis and Defense. Duration based on roll
SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000

Blademaster's Agility
DEX 2, DEX 2, MDE 3
Focusing on her blade, Alicia reaches a state of being that allows her to surpass her normal physical restraints in terms of speed
Effect: Grants a +2 to Aegis and Movement. Duration based on roll
SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000

Indomitable
BDN- 5
Magical influences hold no sway over the resolute spirit of the Knight
Effect: +4 + STR to break magical binds
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Fortuitous
BND- 5
No measure of strangth can keep the Knight from performing her duty
Effect: +4 + STR to break physical binds
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Paladin's Light
MRS 4
Dark forces and evil corruptions fail before the righteous fury of the Knight
Effect: 100% Resistance to DRK damage
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

Righteous Fury
RGE 4
So long as she has strength in her limbs, breath in her lungs and blood in her veins, Alicia will never cease fighting for what she believe to be right and just
Effect: Resist KO/Death at -10 HP
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

Might
END 4
Alicia's body and mind has been honed to such an extent that she has been able to reduce the amount of strength necessary to utilize her latent talents
Effect: 40% Stamina reduction for Defensive
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

Support
Protection of Celestial Bliss
RFL 5, MDE 3
While not much of a caster herself, Alicia has seen the devastation that can be caused through sorcery; thus she has developed a method to give her foes a taste of their own medicine
Effect: Reflect Supreme spells. Duration based on roll
SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000

Wound-Banishing Prana
HP+ 3, HP+ 3, MDE 3
Alicia has made a particularly bad habit of taking quite a beating in battle. As such, she developed this spell to help her during long, drawn-out conflicts
Effect: Alicia restores +10 HP and +10 Stamina per turn. Duration based on roll
SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000

Light
Consecrate
STE 3, AOE 4
Shouting a prayer to the Fates, Alicia summons forth a blinding Light that banishes darkness in whatever form it takes
Effect: Bless STE over 25 ft Area of Effect
SP: 750 | Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000

Resolve
UND 3, MDE 3
Not even her own death can stop Alicia from fighting the forces of evil
Effect: Remains alive past KO/Death status. Duration based on roll
SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Light+Ranged
Bolt of Reckoning (Also known as The Middle Finger)
(Light) STE 3, QCK 3, HNE 2 (Ranged) DMG 2, AIM 4
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy
Effect: Bless STE, +1 movement speed to arrow, Hones for 1 turn, arrow +1 damage and one additional roll for hit
SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000

Exhaustive Measures
(Ranged) END 5
Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person.
Effect: 50% Stamina reduction to combo package
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Just so we're clear- Bolt of Reckoning would travel at Godlike speed- correct? The arrow starts at Ascended, I get a +1 to spell speed as a human and I added one more level of speed with QCK... correct?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptySun Aug 28, 2011 11:39 am

Soothesayer wrote:
New Ability Ideas!

Bladed
No Contest
RPS 5, DMG 2
Even the mightiest of foes fall before the blur of slashes, stabs and smashes of the Knight's blade
Effect: Four consecutive attacks. Strength +1 additional damage to each strike
SP: 1075 | Trained: 1406 Honed: 2813 Mastered: 4331 Perfected: 5625
(1/2) Approved

Dance of Blades
RPS 4, AIM 4, QCK 2
Through ceaseless training and exceptional talent, the Knight attacks her foes in an effortless show of grace and skill with her sword
Effect: Three consecutive strikes at an increased attack rate of +1
SP: 1075 | Trained: 1688 Honed: 3375 Mastered: 5175 Perfected: 6750
(1/2) Approved

Foe-Clearing Assault
MLT 4, DMG 4
Multiple foes mean nothing to the Knight- as she lashes out with surprising strength toward those who would try to outnumber her
Effect: Attacks up to 5 people. Strength + 2 additional damage on hit
SP: 1000 | Trained: 1406 Honed: 2813 Mastered: 4219 Perfected: 5625
(1/2) Approved

Defense
Mind Over Body Meditation
DEF 2, DEF 2, MDE 3
Through sheer force of will, the Knight steels herself against any oncoming damage
Effect: Grants +1 to Aegis and Defense. Duration based on roll
SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000
(1/2) Approved

Blademaster's Agility
DEX 2, DEX 2, MDE 3
Focusing on her blade, Alicia reaches a state of being that allows her to surpass her normal physical restraints in terms of speed
Effect: Grants a +2 to Aegis and Movement. Duration based on roll
SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000
(1/2) Approved

Indomitable
BND- 5
Magical influences hold no sway over the resolute spirit of the Knight
Effect: +4 + STR to break magical binds
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
(0/2) "Magical" is no longer a breakable type in BND-. If you mean the BD- tag, then I think that's a typo, since now we've got more types of binds. I think you'll want to ask Shin about it.

Fortuitous
BND- 5
No measure of strength can keep the Knight from performing her duty
Effect: +4 + STR to break physical binds
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
(1/2) Approved

Paladin's Light
MRS 4
Dark forces and evil corruptions fail before the righteous fury of the Knight
Effect: 100% Resistance to dark damage
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
(1/2) Approved

Righteous Fury
RGE 4
So long as she has strength in her limbs, breath in her lungs and blood in her veins, Alicia will never cease fighting for what she believe to be right and just
Effect: Resist KO/Death at -10 HP
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
(1/2) Approved. Cool tech, bro. Looking at the description, you might want to consider a limb regeneration technique. Gwah ha ha!

Might
END 4
Alicia's body and mind has been honed to such an extent that she has been able to reduce the amount of strength necessary to utilize her latent talents
Effect: 40% Stamina reduction for Defensive
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
(0/2) Defense doesn't have an END tag

Support
Protection of Celestial Bliss
RFL 5, MDE 3
While not much of a caster herself, Alicia has seen the devastation that can be caused through sorcery; thus she has developed a method to give her foes a taste of their own medicine
Effect: Reflect Supreme spells. Duration based on roll
SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000
(0/2) "Best used with BND- (needed to reflect binds), SEI (needed to reflect status effects), SHLD or MRS (needed to reflect at nullified or reduced DMG)". It sounds like you need a SHLD or MRS tag

Wound-Banishing Prana
HP+ 3, HP+ 3, MDE 3
Alicia has made a particularly bad habit of taking quite a beating in battle. As such, she developed this spell to help her during long, drawn-out conflicts
Effect: Alicia restores +10 HP and +10 Stamina per turn. Duration based on roll
SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000
(1/2) Approved

Light
Consecrate
STE 3, AOE 4
Shouting a prayer to the Fates, Alicia summons forth a blinding Light that banishes darkness in whatever form it takes
Effect: Bless STE over 25 ft Area of Effect
SP: 750 | Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000
(1/2) Approved

Resolve
UND 3, MDE 3
Not even her own death can stop Alicia from fighting the forces of evil
Effect: Remains alive past KO/Death status. Duration based on roll
SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
(1/2) Approved

Light+Ranged
Bolt of Reckoning (Also known as The Middle Finger)
(Light) STE 3, QCK 3, HNE 2 (Ranged) DMG 2, AIM 4
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy
Effect: Bless STE, +1 movement speed to arrow, Hones for 1 turn, Supreme damage and one additional roll for hit
SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000
(0/2) I think Shin needs to look at this one... mostly because I don't know if a 4/Ascended + 1 speed spell can accelerate a 5/Supreme speed arrow to a level greater than 5.

Exhaustive Measures
(Ranged) END 5
Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person.
Effect: 50% Stamina reduction to combo package
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
(0/2) I don't know if you're allowed to do this, so I'm just going to vote no until someone else takes a look

Just so we're clear- Bolt of Reckoning would travel at Godlike speed- correct? The arrow starts at Ascended, I get a +1 to spell speed as a human and I added one more level of speed with QCK... correct?
Arrow starts at Supreme/5. Spell Speed starts at Abnormal 3, +1 for your human status to Ascended/4, plus 1 for your QCK to Supreme/5. Presumably, the arrow would have to travel at the spell speed or the spell would have to travel at the arrow speed, but I'm only presuming.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptySun Aug 28, 2011 2:04 pm

It looks as if Indomitable would be a Mental/Illusionary bind breaker, you may want to clarify the wording there. I'm not sure what's wrong with exhaustive measures, but I'll reach out to Mariko to see where the issue is. The glass ceiling holds strong on anything 6+ as being Godlike; there's nothing beyond that if that were an issue of concern or question. I would suggest reposting all that has not been approved as well as the responses to the corrections. Everything that was 1/2 approved is now fully approved.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Aug 29, 2011 4:17 pm

Protection of Celestial Bliss
RFL 5, MDE 3
While not much of a caster herself, Alicia has seen the devastation that can be caused through dark sorcery; thus she has developed a method to give her foes a taste of their own medicine
Effect: Reflect Supreme spells. Duration based on roll
SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000

I already have a dark MRS that was approved- so do I need to get another tag of that, despite the fact that it's a passive already?

Indomitable
BD- 5
Mental influences hold no sway over the resolute spirit of the Knight
Effect: +4 + STR to break mental binds
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Does that fix that one? I can't find a list of different kinds of binds.

Aside from that- I still need Shin to look at the following:

Bolt of Reckoning
(Light) STE 3, QCK 3, HNE 2 (Ranged) DMG 2, AIM 4
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy
Effect: Bless STE, +1 movement speed to arrow, Hones for 1 turn, Supreme damage and one additional roll for hit
SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000
(0/2) I think Shin needs to look at this one... mostly because I don't know if a 4/Ascended + 1 speed spell can accelerate a 5/Supreme speed arrow to a level greater than 5.

Exhaustive Measures
(Ranged) END 5
Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person.
Effect: 50% Stamina reduction to combo package
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
(0/2) I don't know if you're allowed to do this, so I'm just going to vote no until someone else takes a look

Just so we're clear- Bolt of Reckoning would travel at Godlike speed- correct? The arrow starts at Ascended, I get a +1 to spell speed as a human and I added one more level of speed with QCK... correct?
Arrow starts at Supreme/5. Spell Speed starts at Abnormal 3, +1 for your human status to Ascended/4, plus 1 for your QCK to Supreme/5. Presumably, the arrow would have to travel at the spell speed or the spell would have to travel at the arrow speed, but I'm only presuming.
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyThu Sep 01, 2011 8:51 am

approved versions

Protection of Celestial Bliss [RFL 5, MDE 3]
While not much of a caster herself, Alicia has seen the devastation that can be caused through dark sorcery; thus she has developed a method to give her foes a taste of their own medicine after taking in one of their attacks.
Effect: Able to reflect back Supreme magic techs. Duration based on roll.
SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000

Indomitable [BD- 5]
Mental influences hold no sway over the resolute spirit of the Knight.
Effect: Able to break Destructive mental binds
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Bolt of Reckoning [(Light) STE 3, QCK 3, HNE 2, DMG 2, (Ranged) AIM 4]
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy.
Effect: +Bless, +1 MOV, Hones for 1 turn, DMG = Abnormal + (INT+1), # of additional rolls allowed = 1
SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000
* You can't add physical damage to an arrow since it's not based on strength. You can add magical dmg to it tho.

Exhaustive Measures [(Ranged) END 5]
Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person.
Effect: % stamina reduction for the Ranged package = 50%
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptySun Sep 04, 2011 5:28 pm

Quote :
Bolt of Reckoning [(Light) STE 3, QCK 3, HNE 2, DMG 2, (Ranged) AIM 4]
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy.
Effect: +Bless, +1 MOV, Hones for 1 turn, DMG = Abnormal + (INT+1), # of additional rolls allowed = 1
SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000
* You can't add physical damage to an arrow since it's not based on strength. You can add magical dmg to it tho.

Then why does the Ranged package have the DMG tag? And how did I get the other ranged abilities I had with the DMG tag approved?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptySun Sep 04, 2011 8:40 pm

It's a given that arrows do flat damage but the next sentence is:

Quote :
Arrows and bolts do Abnormal DMG. DMG additions go to Arrow Str instead of character attributes.
Where you have: DMG = Abnormal + (INT+1)
Physically, the effect would be: DMG = Abnormal + 1 (Ascended)

Though the magic damage would make the technique stronger; it doesn't seem like that's the desired effect at the moment. I'm not 100% sure on how Supreme damage came into play, but that may be where the confusion originated. Supreme would be DMG 4, but overall it's safer just to say Arrow +1 in terms of damage (i.e. if you craft a special arrow, etc).
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyTue Sep 06, 2011 9:07 am

ah thx kyro. my mental logic contradicts my site logic sometimes xP my bad soothsooth.

approved version

Bolt of Reckoning [(Light) STE 3, QCK 3, HNE 2, (Ranged) AIM 4, DMG 2]
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy.
Effect: +Bless, +1 MOV, Hones for 1 turn, DMG = Arrow+1, # of additional rolls allowed = 1
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyFri Sep 09, 2011 11:06 am

Actually, while I'm thinking of it-

Protection of Celestial Bliss [RFL 5, MDE 3]
While not much of a caster herself, Alicia has seen the devastation that can be caused through dark sorcery; thus she has developed a method to give her foes a taste of their own medicine after taking in one of their attacks.
Effect: Able to reflect back Supreme magic techs. Duration based on roll.
SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000

Iskra said something about having to have another tag with it- yet I already have the MRS tag against DRK spells. So- does that mean I have to add another tag to this despite already having the MRS, or can I just make it into DRK reflect since I already have a skill that negates DRK magic?
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PostSubject: Re: Knighthood (Alicia)   Knighthood (Alicia) EmptyMon Sep 12, 2011 2:29 pm

it'd basically be like the magic hitting you, you passively negate the dmg, then reflect it
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