Shintheory Role-Playing
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| Knighthood (Alicia) | |
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Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Knighthood (Alicia) Mon Jun 13, 2011 2:27 pm | |
| - Approved Techniques:
Bladed Path of the Knight (Bladed, STY Stg1) Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight Effect: Style-based tech. Based off of level. SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Mob Dispersal Method (Bladed, MLT Stg 2) Sometimes in battle, one must face more than a single opponent- and only those with the skill to do so survive. Effect: Multi-Targeting three separate enemies SP: 75 | Trained: 563 Honed: 1125 Mastered: 1913 Perfected: 2250
Foe-Clearing Technique (Bladed, DMG Stg 2, ERT Stg 2) A Knight must strike hard and true against all who oppose her in battle Effect: Damge (Strength + 1) + Average Linear Knockback SP: 150 | Trained: 844 Honed: 1688 Mastered: 2869 Perfected: 3375
Whirlwind Strike (Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3) Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875
Mortal Draw (Bladed, FOR Stg 1, DMG Stg 4) Drawing her blade from it's scabbard, Alicia sends a wave of energy at her foe Effect: A projectile no larger than her sword strikes an enemy for (Strength +2) damage SP: 525 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500
Honed Blade (Bladed END Stg 3) Having spent most of her life training in the way of the sword, Alicia knows how to conserve her energy throughout a battle Effect: 30% reduced Stamina cost for Bladed Package SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Knight's Fortitude (Bladed, END Stg 6) Tenacity is as necessary as skill in almost every battle Effect: 60% Stamina Reduction on Technique Usage SP: 2000 | Trained: 1313 Honed: 2625 Mastered: 3938 Perfected: 5250
Defensive Righteous Strength I (Defensive, JUG Stg1) Due to Alicia's extreme determination and force of will, lesser wounds are ignored in the heat of battle. Effect: Able to take up to +1 DMG w/o being interrupted. SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Unshakable Resolve (Defensive SEI Stg 3) So long as she still has the will to fight, Alicia cannot be stopped Effect: 100% Resistance to KO SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Indomitable Will Method (Defensive BD- Stg 3) Alicia refuses to be swayed by the will of others and resists with all her might Effect: +2 to bind breaking checks vs. Magical binds SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Bull's Strength (Defensive SEI 3) Alicia cannot be stopped in battle due to her fortude Effect: 100% Resistance to Stun SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Guardsman's Resolve (Defensive SEI 3) Having spent many a night warding off sleep on dull guard duty, Alicia can shake off sleeping effects like no other. Effect: 100% Resistance to Sleep SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Gratuitous Force (Defensive SEI 3) No poison or physical power can stop Alicia from succumbing to paralysis due to her immense will to fight on Effect: 100% Resistance to Paralyze SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Ranged Marksmanship Mastery (Ranged SYL 1) Having learned how to use a bow minimally for survival, Alicia decided to improve her skill as an archer Effect: Style-based tech. Necessary for progression SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Right Between the Eyes (Ranged STE 3, DMG 1) An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head. Effect: KO duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Sniper's Constitution (Ranged END 3) Having the concentration and endurance to repeatedly and accurately strike at foes with a bow requires much training and patience. Alicia, having garnered such skills already from her days scouting the streets of Medius, only increases her ability to do so with time. Effect: 30% Reduction to all Stamina costs from the Ranged package SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Trueshot (Ranged QCK 4, DMG 2) Alicia draws and fires an arrow at terrifying speeds Effect: Dex increase = +2 and deals an addition Arrow +1 Damage SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
Silencing Blow (Ranged STE 3, REP 1) Firing a volley of blunt-tipped fowling arrows at her foe's chest- Alicia forces the air out of their lungs, effectively keeping them from chanting Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Manyshot Barrage (Ranged MLT 3, RPS 3, DMG 2) A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Effect: A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Adds an additional +1 to arrow damage SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Crack the Sky (Ranged AOE 3, REP 3, DMG 2) Firing straight into the air above her- a hail of arrows falls upon her foes Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional +1 to Damage SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Support Lay on Hands (Support, HP++ Stg2) A magical effect bestowed upon her by one of the trinkets she retrieved while in the core city of Medius which allows her to invigorate and heal wounded allies Effect: +10 STA, +10 HP to target, +Revive SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
Personal Aegis (Support SHLD Stg 2) Alicia erects a barrier between herself and oncoming damage Effect: Granted an (Intelligence +1) bonus against oncoming damage SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
Bolstering Aegis (Support SHLD Stg 2, AOE Stg 2) Alicia erects a barrier for her allies to protect them from oncoming damage Effect: Granted an (Intelligence +1) bonus against oncoming damage in a 10 ft Radius SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
Invigorating Shout (Support BST Stg 2, MLT Stg 2) Inspiring courage into teammates, Alicia buffs her allies to protect them from damage and to make them strike harder Effect: Grants a +1 to Strength, Defense and Aegis to up to 3 allies SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
Vivify (Support HP++ Stg 4) Placing her hands on an ally, Alicia resuscitates a target Effect: +30 Health and Stamina to a single target SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Last edited by Soothesayer on Thu Aug 25, 2011 9:02 pm; edited 11 times in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:07 pm | |
| - Quote :
- I get one free tech alongside the two I get from my package, correct?
you get: 1 - Free tech package 1 - Tech (Stg1) 10 - Very Common starting items i dunno what the 2 are that ur referring to from ur package. decided for you? plz clarify or copy and paste where it says that. also, i dunno if you know about it, but you can use the tech calculator to calculate your requirements: http://h2h.netne.net/tech_cal.htmlapproved versionsRighteous Strength I (Defensive, JUG Stg1) Due to Alicia's extreme determination and force of will, lesser wounds are ignored in the heat of battle. Effect: Able to take up to +1 DMG w/o being interrupted. SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000 Path of the Knight (Bladed, STY Stg1) Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight Effect: Style-based tech. Based off of level. SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000 Lay on Hands (Support, HP++ Stg2) A magical effect bestowed upon her by one of the trinkets she retrieved while in the core city of Medius which allows her to invigorate and heal wounded allies Effect: +10 STA, +10 HP to target, +Revive SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000 remember that if your a hito, you don't unlock being able to use magic til lvl 5 also keep in mind that requirements will be different (less) based on what your affinity is i dunno if you declared one or not yet | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:27 pm | |
| - Quote :
- Physical Techs
(Package ie. Bladed) | (Boost pSP ie 25 x1.1= 37.5) - (Tech ie. Knighthood [Novice] STY: Stg 1)
Magical Techs (Package ie. Support) | (mSP ie. 75 x1.1= 82.5) - (Spell ie. Flash of Light [Mastered] HP++: Stg 2) Copied and pasted from my character sheet. Unless these were just examples, for which I apologize >_> And that's what I thought about the magic, but I saw it on my profile and figured it would be better to make the ability and, by chance, be correct than not do it and need it to be done >_>; | |
| | | Shintre Admin
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| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:30 pm | |
| oh that! lol. nah Eri just put those in as examples. | |
| | | Soothesayer Intern
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| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:32 pm | |
| >_>; Oh. So, do I have to drop both, or just the magic one? And I wasn't entirely sure how to claim my affinity, since I did not know what they were. I think I saw them on the spell-sheet though, so I will proclaim it as "Light" for right now. | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:35 pm | |
| so... you affinity is basically whatever package you think you're gonna learn a lot of techs in. you just pick it from the list of available packages on the magic or physical page. that's up to you. your affinity can't change, so if you say it's light, it will FOREVER BE light~!
you don't have to "drop" techs right now. i can approve techs you haven't learned yet. you get one (stg1) for free. so that's one you get. the other two you can learn as you keep going when you get the SP and EXP required for them. | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:38 pm | |
| Ahhh, I see. All right, this makes more sense now.
One more question about Affinity- does it have to be "elemental"? Like Fire, Water, Ice, Earth, Dark, Wind, Light? Or can it be physical traits as well, like Blades, Defensive, Movement? | |
| | | Shintre Admin
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| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:42 pm | |
| it can be ANY package, magical or physical. it can be swords if you want | |
| | | Soothesayer Intern
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| Subject: Re: Knighthood (Alicia) Mon Jun 13, 2011 4:47 pm | |
| Yeah, I would probably say either Affinity Blades or Affinity Defensive... Hrm...
-flips coin-
Blades it is. | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Tue Jun 14, 2011 8:43 am | |
| cool, so when making blade techs make sure to put a 1 in the affinity box on the calculator | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Tue Jun 14, 2011 11:21 am | |
| Ah, I see. So, the one ability I will take will be as follows then:
Path of the Knight (Bladed, STY, Stg 1) Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight Effect: Style-based tech. Based off of level SP Req: 25 Training Req: + 375 + 750 + 1125 + 1500
And I have to purchase additional packages to have the tags held within each? So, I would have to buy Light package to get the HP++ tag and Defensive package to get the JUG tag? | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Tue Jun 14, 2011 1:10 pm | |
| use the approved version i listed above yes, you need a package w/a particular tag in order to make a tech w/that effect | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Tue Jun 14, 2011 3:18 pm | |
| Path of the Knight (Bladed, STY Stg1) Trained at a young age in the ways of the sword and protecting her allies, Alicia is becoming to realize what it means to truly be a Knight Effect: Style-based tech. Based off of level. SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Herp derp. I feel smart >_>; Sorry man | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Tue Jun 14, 2011 3:26 pm | |
| lol, it's already approved! now you gotta go learn it. you can edit your first post to add your approved techs. when you learn them, then you put them on your bio page. those other two are approved too so you dun have to worry about resubmitting them. | |
| | | Soothesayer Intern
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| Subject: Re: Knighthood (Alicia) Tue Jun 14, 2011 3:36 pm | |
| Arrite... I think I understand it now. I will do so | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jun 15, 2011 11:37 am | |
| | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Wed Jun 15, 2011 2:50 pm | |
| Updates!
+1 TEXP: Desperate Times 6/13 (Over 250 exp post) +1 TEXP: Desperate Times 6/15 (Over 250 exp post)
Spending 1 TEXP = 2000 + 2703 = 4703
Training "Path of the Knight" 4703 exp - 500 = 4203 (Trained) 4203 exp - 1000 = 3203 (Honed) 3203 exp - 1500 = 1703 (Mastered)
New Ability Ideas! Mob Dispersal Method (Bladed, MLT Stg 2) Sometimes in battle, one must face more than a single opponent- and only those with the skill to do so survive. Effect: Multi-Targeting three separate enemies SP: 75 | Trained: 563 Honed: 1125 Mastered: 1913 Perfected: 2250
Foe-Clearing Technique (Bladed, DMG Stg 2, ERT Stg 2) A Knight must strike hard and true against all who oppose her in battle Effect: Damge (Strength + 1) + Average Linear Knockback SP: 150 | Trained: 844 Honed: 1688 Mastered: 2869 Perfected: 3375
Knight's Fortitude (Bladed, END Stg 6) Tenacity is as necessary as skill in almost every battle Effect: 60% Stamina Reduction on Technique Usage SP: 2000 | Trained: 1313 Honed: 2625 Mastered: 3938 Perfected: 5250 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jun 15, 2011 3:49 pm | |
| approved... its gonna take a WHILE for you to get 2000 sp... might wanna make a stage 1 or 2 tech for END until then. do ur update stuff here: https://shintheory.rpg-board.net/t174-alicia-murdockthis page is pretty much just for me to approve the techs. you take the techs, update them, etc on ur bio page. good job so far. right now i see you have 0 pSP. in order for you to learn at least lvl 1 techs you're gonna need at least 25 (you didn't have to worry about SP for your free tech, that's why you have it @ 0 SP). any questions lemme kno | |
| | | Soothesayer Intern
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| Subject: Re: Knighthood (Alicia) Wed Jun 15, 2011 4:04 pm | |
| Uhh... not entirely sure how pSP works- or SP for that matter. Looking on Site Mechanics and I'm not seeing it either (though it is entirely possible that I am just a blazing idiot and I have no idea where it is >_> | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jun 15, 2011 4:54 pm | |
| okay, so i'll try to break it on down. SP stands for something... special points or something like that... that part's not important, what IS important is that there are two different kind. M for magical and P for physical. now you don't spend these pts. they're like a gauge. the more points you get, the higher that msp or psp value gets up. how high that value is let's you kno what stage techs you can learn. its explained on the tech page here: http://dor.net63.net/1_techniques.htmllemme know if ur w/me so far | |
| | | Soothesayer Intern
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| Subject: Re: Knighthood (Alicia) Wed Jun 15, 2011 9:21 pm | |
| All right, I get it now. Thanks for the help =D | |
| | | Shintre Admin
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| Subject: Re: Knighthood (Alicia) Wed Jun 22, 2011 8:58 am | |
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| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Mon Jul 04, 2011 5:42 am | |
| New Technique Ideas! UniqueRighteous Blade Elledorn (Artifact Activation, MDE) A powerful weapon brought into existence by a manifestation of Alicia's will Effect: (increases user's damaging/guard affinity tech by +1 and doubles the stamina regain rate) SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000 - Elledorn:
BladedWhirlwind Strike (Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3) Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875 Mortal Draw (Bladed, FOR Stg 1, DMG Stg 4) Drawing her blade from it's scabbard, Alicia sends a wave of energy at her foe Effect: A projectile no larger than her sword strikes an enemy for (Strength +2) damage SP: 525 | Trained: 1125 Honed: 2250 Mastered: 3375 Perfected: 4500 Honed Blade (Bladed END Stg 3) Having spent most of her life training in the way of the sword, Alicia knows how to conserve her energy throughout a battle Effect: 30% reduced Stamina cost for Bladed Package SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 DefensiveUnshakable Resolve (Defensive SEI Stg 3) So long as she still has the will to fight, Alicia cannot be stopped Effect: 100% Resistance to KO SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000 Indomitable Will Method (Defensive BD- Stg 3) Alicia refuses to be swayed by the will of others and resists with all her might Effect: +2 to bind breaking checks vs. Magical binds SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000 SupportPersonal Aegis (Support SHLD Stg 2) Alicia erects a barrier between herself and oncoming damage Effect: Granted an (Intelligence +1) bonus against oncoming damage SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000 Bolstering Aegis (Support SHLD Stg 2, AOE Stg 2) Alicia erects a barrier for her allies to protect them from oncoming damage Effect: Granted an (Intelligence +1) bonus against oncoming damage in a 10 ft Radius SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500 Invigorating Shout (Support BST Stg 2, MLT Stg 2) Inspiring courage into teammates, Alicia buffs her allies to protect them from damage and to make them strike harder Effect: Grants a +1 to Strength, Defense and Aegis to up to 3 allies SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500 Vivify (Support HP++ Stg 4) Placing her hands on an ally, Alicia resuscitates a target Effect: +30 Health and Stamina to a single target SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Last edited by Soothesayer on Mon Jul 04, 2011 12:57 pm; edited 1 time in total | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Mon Jul 04, 2011 12:09 pm | |
| artifact activation won't give you a weapon. you also dun have to learn it, it's just kinda something you get so basically you can just pull your sword out and blame the increase in ability on it w/o making a tech for it.
make sure you have bladed as your affinity on your bio
approved version:
Whirlwind Strike (Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3) Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback * SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875
Indomitable Will Method - you have to specify magic OR physical or have 2 BD- effects for each type.
second wind isn't considered a tech that you'd have to learn and train
rest that i didn't mention are approved | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Mon Jul 04, 2011 1:02 pm | |
| Edited
Ah, I thought that the Artifact Activation was similar to a transformation to some extent? Hence why I had the sword change- to signify it's occurrence.
And so I just get Second Wind for free? If so, lemme just say "Bwoashit, that is awesome >_>;" | |
| | | Shintre Admin
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| Subject: Re: Knighthood (Alicia) Tue Jul 05, 2011 10:07 am | |
| ya u get 2nd wind free don't edit posts on this thread make a new posts w/ changes only if changes need to be made for me to look at to approve | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Tue Jul 05, 2011 12:28 pm | |
| Ah >_>; Sorry about that. I feel like I occasionally cause more issues than I am worth >_>;
Whirlwind Strike (Bladed, AOE Stg 1,DMG Stg 2, ERT+ Stg 3) Swinging her blade in a perfect circle, Alicia is able to attack multiple opponents and send them reeling Effect: 5 ft Radius attack with increased damage (Strength +1) and strong knockback * SP: 350 | Trained: 1219 Honed: 2438 Mastered: 3769 Perfected: 4875
Indomitable Will Method (Defensive BD- Stg 3) Alicia refuses to be swayed by the will of others and resists with all her might Effect: +2 to bind breaking checks vs. Magical binds SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
There we are. A bit late, I realize >_>; | |
| | | Shintre Admin
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| Subject: Re: Knighthood (Alicia) Wed Jul 06, 2011 8:14 am | |
| @ "I feel like I occasionally cause more issues than I am wort" - no such thing
approved | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 6:33 am | |
| New Tech Ideas! Ranged Marksmanship Mastery (Ranged SYL 1) Having learned how to use a bow minimally for survival, Alicia decided to improve her skill as an archer Effect: Style-based tech. Necessary for progression SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Right Between the Eyes (Ranged STE 3, DMG 1) An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head. Effect: KO's target for 1-10 turns SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Pinning Missile (Ranged STE 3, REP 1) Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free. Effect: Alicia replicates 12 arrows and fires them at a foe, Stunning him for 1-10 turns SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Manyshot Barrage (Ranged MLT 3, RPS 3, DMG 2) A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Effect: Alicia targets up to four enemies, fires two volleys of arrows and deals an additional +1 to Damage per attack SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Crack the Sky (Ranged AOE 3, REP 3, DMG 2) Firing straight into the air above her- a hail of arrows falls upon her foes Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional +1 to Damage SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Trueshot (Ranged QCK 4, DMG 2) With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed Effect: Adds a +2 to the speed of Alicia's attack and deals an addition +1 to Damage SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
Sniper's Constitution (Ranged END 3) Having the concentration and endurance to repeatedly and accurately strike at foes with a bow requires much training and patience. Alicia, having garnered such skills already from her days scouting the streets of Medius, only increases her ability to do so with time. Effect: 30% Reduction to all Stamina costs from the Ranged package SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Defensive Bull's Strength (Defensive SEI 3) Alicia cannot be stopped in battle due to her fortude Effect: 100% Resistance to Stun SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Guardsman's Resolve (Defensive SEI 3) Having spent many a night warding off sleep on dull guard duty, Alicia can shake off sleeping effects like no other. Effect: 100% Resistance to Sleep SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
Gratuitous Force (Defensive SEI 3) No poison or physical power can stop Alicia from succumbing to paralysis due to her immense will to fight on Effect: 100% Resistance to Paralyze SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 9:21 am | |
| b/c of this: "* Arrows and bolts do Abnormal DMG. Arrows move with Supreme speed." you prolly won't need to add dmg to normal arrow techs. i like duration based on roll rather than duration = 1-10 posts for ur effects try to stick more to c/ping effects as described on the WOE rather than translating them descriptively
all defensive approved
Right Between the Eyes (Ranged STE 3) An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head. Effect: KO duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Pinning Missile (Ranged STE 3 Paralysis, REP 1) Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free. Effect: Alicia replicates 12 arrows and fires them at a foe, Paralyze duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Manyshot Barrage (Ranged MLT 3, RPS 3) A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Effect: # of targets = 4, # of shots performed at once = 2
Crack the Sky (Ranged AOE 3, REP 3) Firing straight into the air above her- a hail of arrows falls upon her foes Effect: Alicia replicates 36 arrows to fall in a 15 ft radius
Trueshot (Ranged QCK 4) With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed Effect: DEX increase = +2 * DEX wouldn't really make the arrow faster, it'd make you shoot arrows faster like quick draw
rest are approved | |
| | | Soothesayer Intern
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| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 12:27 pm | |
| I was adding them because I wanted the additional damage, not because I didn't think they dealt any... Should I still not add the DMG tags- or is okay if I put them back on some of the abilities?
| |
| | | Shintre Admin
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| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 12:31 pm | |
| ah! i see... in that case lemme get back @ you w/that. that's actually a good point. i wanna think bout something since arrows specify a lvl of dmg instead of just +1, etc. if they were magic combined it'd be easier to think about than physical techs, but either way something will need to be clarified. i'll letcha know what i wanna do tho! | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 12:42 pm | |
| Arrite- makes sense. I will just let those abilities go until you figure out how you want to run arrows n' shit. I only need my SYL at first anyway, so I'm in no rush | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 12:50 pm | |
| ok u can add the dmg back, ur good to go. u'll be able to refresh the physical page in a sec. dmg adds to arrow str instead of attributes. | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 1:08 pm | |
| Arrite, sounds good. Does that mean all of the previous versions of the abilities I posted are approved now? | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 1:23 pm | |
| ya, but if i changed the effect wording use mine | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 1:32 pm | |
| -nods-
Right Between the Eyes (Ranged STE 3, DMG 1) An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head. Effect: KO duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Pinning Missile (Ranged STE 3, REP 1) Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free. Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Manyshot Barrage (Ranged MLT 3, RPS 3, DMG 2) A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Effect: A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Adds an additional +1 to arrow damage SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Crack the Sky (Ranged AOE 3, REP 3, DMG 2) Firing straight into the air above her- a hail of arrows falls upon her foes Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional +1 to Damage SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Trueshot (Ranged QCK 4, DMG 2) With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed Effect: Dex increase = +2 and deals an addition +1 to Damage SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500 | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Wed Jul 20, 2011 1:54 pm | |
| Approved versions
Right Between the Eyes (Ranged, STE 3/KO, DMG 1) An attack aimed towards incapacitation rather than killing- Alicia draws a fowling arrow and fires it directly at her quarry's head. Effect: KO duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Manyshot Barrage (Ranged MLT 3, RPS 3, DMG 2) A flurry of arrows aimed towards dealing with multiple foes as opposed to one at a time. Effect: # of targets = 4, # of shots performed at once = 2, DMG = Arrow + 1 SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Crack the Sky (Ranged AOE 3, REP 3, DMG 2) Firing straight into the air above her- a hail of arrows falls upon her foes Effect: Alicia replicates 36 arrows to fall in a 15 ft radius, dealing an additional Arrow +1 Damage SP: 575 | Trained: 1875 Honed: 3750 Mastered: 5775 Perfected: 7500
Needing work
Trueshot (Ranged QCK 4, DMG 2) With a deep breath, Alicia puts her target within her sights and releases an arrow, which flies toward her target with terrifying speed Effect: Dex increase = +2 and deals an addition Arrow +1 Damage SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500 * I still don’t like the wording here b/c it makes it sound like ur arrow is moving faster rather than you just getting off a shot faster.
Pinning Missile (Ranged STE 3 REP 1) Firing at non-vital points on the body- such as loose clothes or shoulders, Alicia pins the target to a wall or to the earth, effectively stunning them until they manage to break free. Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 * now pinning should = paralysis. stun stops ppl from chanting, it dun actually hinder their movements. I’d prolly go w a stg3 bind on this one. | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Thu Jul 21, 2011 2:08 pm | |
| Trueshot (Ranged QCK 4, DMG 2) Alicia draws and fires an arrow at terrifying speeds Effect: Dex increase = +2 and deals an addition Arrow +1 Damage SP: 575 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500
Silencing Blow (Ranged STE 3, REP 1) Firing a volley of blunt-tipped fowling arrows at her foe's chest- Alicia forces the air out of their lungs, effectively keeping them from chanting Effect: Alicia replicates 12 arrows and fires them at a foe, Stun duration based on roll SP: 275 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
How's that? | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Mon Jul 25, 2011 9:10 am | |
| | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Thu Aug 25, 2011 9:43 pm | |
| New Ability Ideas!
Bladed No Contest RPS 5, DMG 2 Even the mightiest of foes fall before the blur of slashes, stabs and smashes of the Knight's blade Effect: Four consecutive attacks. Strength +1 additional damage to each strike SP: 1075 | Trained: 1406 Honed: 2813 Mastered: 4331 Perfected: 5625
Dance of Blades RPS 4, AIM 4, QCK 2 Through ceaseless training and exceptional talent, the Knight attacks her foes in an effortless show of grace and skill with her sword Effect: Three consecutive strikes at an increased attack rate of +1 SP: 1075 | Trained: 1688 Honed: 3375 Mastered: 5175 Perfected: 6750
Foe-Clearing Assault MLT 4, DMG 4 Multiple foes mean nothing to the Knight- as she lashes out with surprising strength toward those who would try to outnumber her Effect: Attacks up to 5 people. Strength + 2 additional damage on hit SP: 1000 | Trained: 1406 Honed: 2813 Mastered: 4219 Perfected: 5625
Defense Mind Over Body Meditation DEF 2, DEF 2, MDE 3 Through sheer force of will, the Knight steels herself against any oncoming damage Effect: Grants +1 to Aegis and Defense. Duration based on roll SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000
Blademaster's Agility DEX 2, DEX 2, MDE 3 Focusing on her blade, Alicia reaches a state of being that allows her to surpass her normal physical restraints in terms of speed Effect: Grants a +2 to Aegis and Movement. Duration based on roll SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000
Indomitable BDN- 5 Magical influences hold no sway over the resolute spirit of the Knight Effect: +4 + STR to break magical binds SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Fortuitous BND- 5 No measure of strangth can keep the Knight from performing her duty Effect: +4 + STR to break physical binds SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Paladin's Light MRS 4 Dark forces and evil corruptions fail before the righteous fury of the Knight Effect: 100% Resistance to DRK damage SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Righteous Fury RGE 4 So long as she has strength in her limbs, breath in her lungs and blood in her veins, Alicia will never cease fighting for what she believe to be right and just Effect: Resist KO/Death at -10 HP SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Might END 4 Alicia's body and mind has been honed to such an extent that she has been able to reduce the amount of strength necessary to utilize her latent talents Effect: 40% Stamina reduction for Defensive SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
Support Protection of Celestial Bliss RFL 5, MDE 3 While not much of a caster herself, Alicia has seen the devastation that can be caused through sorcery; thus she has developed a method to give her foes a taste of their own medicine Effect: Reflect Supreme spells. Duration based on roll SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000
Wound-Banishing Prana HP+ 3, HP+ 3, MDE 3 Alicia has made a particularly bad habit of taking quite a beating in battle. As such, she developed this spell to help her during long, drawn-out conflicts Effect: Alicia restores +10 HP and +10 Stamina per turn. Duration based on roll SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000
Light Consecrate STE 3, AOE 4 Shouting a prayer to the Fates, Alicia summons forth a blinding Light that banishes darkness in whatever form it takes Effect: Bless STE over 25 ft Area of Effect SP: 750 | Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000
Resolve UND 3, MDE 3 Not even her own death can stop Alicia from fighting the forces of evil Effect: Remains alive past KO/Death status. Duration based on roll SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Light+Ranged Bolt of Reckoning (Also known as The Middle Finger) (Light) STE 3, QCK 3, HNE 2 (Ranged) DMG 2, AIM 4 Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy Effect: Bless STE, +1 movement speed to arrow, Hones for 1 turn, arrow +1 damage and one additional roll for hit SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000
Exhaustive Measures (Ranged) END 5 Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person. Effect: 50% Stamina reduction to combo package SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Just so we're clear- Bolt of Reckoning would travel at Godlike speed- correct? The arrow starts at Ascended, I get a +1 to spell speed as a human and I added one more level of speed with QCK... correct? | |
| | | LittleMariko Mystic Elder
Rep! : 31
| Subject: Re: Knighthood (Alicia) Sun Aug 28, 2011 11:39 am | |
| - Soothesayer wrote:
- New Ability Ideas!
Bladed No Contest RPS 5, DMG 2 Even the mightiest of foes fall before the blur of slashes, stabs and smashes of the Knight's blade Effect: Four consecutive attacks. Strength +1 additional damage to each strike SP: 1075 | Trained: 1406 Honed: 2813 Mastered: 4331 Perfected: 5625 (1/2) Approved
Dance of Blades RPS 4, AIM 4, QCK 2 Through ceaseless training and exceptional talent, the Knight attacks her foes in an effortless show of grace and skill with her sword Effect: Three consecutive strikes at an increased attack rate of +1 SP: 1075 | Trained: 1688 Honed: 3375 Mastered: 5175 Perfected: 6750 (1/2) Approved
Foe-Clearing Assault MLT 4, DMG 4 Multiple foes mean nothing to the Knight- as she lashes out with surprising strength toward those who would try to outnumber her Effect: Attacks up to 5 people. Strength + 2 additional damage on hit SP: 1000 | Trained: 1406 Honed: 2813 Mastered: 4219 Perfected: 5625 (1/2) Approved
Defense Mind Over Body Meditation DEF 2, DEF 2, MDE 3 Through sheer force of will, the Knight steels herself against any oncoming damage Effect: Grants +1 to Aegis and Defense. Duration based on roll SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000 (1/2) Approved
Blademaster's Agility DEX 2, DEX 2, MDE 3 Focusing on her blade, Alicia reaches a state of being that allows her to surpass her normal physical restraints in terms of speed Effect: Grants a +2 to Aegis and Movement. Duration based on roll SP: 400 | Trained: 1750 Honed: 3500 Mastered: 5550 Perfected: 7000 (1/2) Approved
Indomitable BND- 5 Magical influences hold no sway over the resolute spirit of the Knight Effect: +4 + STR to break magical binds SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 (0/2) "Magical" is no longer a breakable type in BND-. If you mean the BD- tag, then I think that's a typo, since now we've got more types of binds. I think you'll want to ask Shin about it.
Fortuitous BND- 5 No measure of strength can keep the Knight from performing her duty Effect: +4 + STR to break physical binds SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 (1/2) Approved
Paladin's Light MRS 4 Dark forces and evil corruptions fail before the righteous fury of the Knight Effect: 100% Resistance to dark damage SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 (1/2) Approved
Righteous Fury RGE 4 So long as she has strength in her limbs, breath in her lungs and blood in her veins, Alicia will never cease fighting for what she believe to be right and just Effect: Resist KO/Death at -10 HP SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 (1/2) Approved. Cool tech, bro. Looking at the description, you might want to consider a limb regeneration technique. Gwah ha ha!
Might END 4 Alicia's body and mind has been honed to such an extent that she has been able to reduce the amount of strength necessary to utilize her latent talents Effect: 40% Stamina reduction for Defensive SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000 (0/2) Defense doesn't have an END tag
Support Protection of Celestial Bliss RFL 5, MDE 3 While not much of a caster herself, Alicia has seen the devastation that can be caused through sorcery; thus she has developed a method to give her foes a taste of their own medicine Effect: Reflect Supreme spells. Duration based on roll SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000 (0/2) "Best used with BND- (needed to reflect binds), SEI (needed to reflect status effects), SHLD or MRS (needed to reflect at nullified or reduced DMG)". It sounds like you need a SHLD or MRS tag
Wound-Banishing Prana HP+ 3, HP+ 3, MDE 3 Alicia has made a particularly bad habit of taking quite a beating in battle. As such, she developed this spell to help her during long, drawn-out conflicts Effect: Alicia restores +10 HP and +10 Stamina per turn. Duration based on roll SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000 (1/2) Approved
Light Consecrate STE 3, AOE 4 Shouting a prayer to the Fates, Alicia summons forth a blinding Light that banishes darkness in whatever form it takes Effect: Bless STE over 25 ft Area of Effect SP: 750 | Trained: 1750 Honed: 3500 Mastered: 5250 Perfected: 7000 (1/2) Approved
Resolve UND 3, MDE 3 Not even her own death can stop Alicia from fighting the forces of evil Effect: Remains alive past KO/Death status. Duration based on roll SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 (1/2) Approved
Light+Ranged Bolt of Reckoning (Also known as The Middle Finger) (Light) STE 3, QCK 3, HNE 2 (Ranged) DMG 2, AIM 4 Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy Effect: Bless STE, +1 movement speed to arrow, Hones for 1 turn, Supreme damage and one additional roll for hit SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000 (0/2) I think Shin needs to look at this one... mostly because I don't know if a 4/Ascended + 1 speed spell can accelerate a 5/Supreme speed arrow to a level greater than 5.
Exhaustive Measures (Ranged) END 5 Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person. Effect: 50% Stamina reduction to combo package SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 (0/2) I don't know if you're allowed to do this, so I'm just going to vote no until someone else takes a look
Just so we're clear- Bolt of Reckoning would travel at Godlike speed- correct? The arrow starts at Ascended, I get a +1 to spell speed as a human and I added one more level of speed with QCK... correct? Arrow starts at Supreme/5. Spell Speed starts at Abnormal 3, +1 for your human status to Ascended/4, plus 1 for your QCK to Supreme/5. Presumably, the arrow would have to travel at the spell speed or the spell would have to travel at the arrow speed, but I'm only presuming. | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Knighthood (Alicia) Sun Aug 28, 2011 2:04 pm | |
| It looks as if Indomitable would be a Mental/Illusionary bind breaker, you may want to clarify the wording there. I'm not sure what's wrong with exhaustive measures, but I'll reach out to Mariko to see where the issue is. The glass ceiling holds strong on anything 6+ as being Godlike; there's nothing beyond that if that were an issue of concern or question. I would suggest reposting all that has not been approved as well as the responses to the corrections. Everything that was 1/2 approved is now fully approved. | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Mon Aug 29, 2011 4:17 pm | |
| Protection of Celestial Bliss RFL 5, MDE 3 While not much of a caster herself, Alicia has seen the devastation that can be caused through dark sorcery; thus she has developed a method to give her foes a taste of their own medicine Effect: Reflect Supreme spells. Duration based on roll SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000
I already have a dark MRS that was approved- so do I need to get another tag of that, despite the fact that it's a passive already?
Indomitable BD- 5 Mental influences hold no sway over the resolute spirit of the Knight Effect: +4 + STR to break mental binds SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Does that fix that one? I can't find a list of different kinds of binds.
Aside from that- I still need Shin to look at the following:
Bolt of Reckoning (Light) STE 3, QCK 3, HNE 2 (Ranged) DMG 2, AIM 4 Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy Effect: Bless STE, +1 movement speed to arrow, Hones for 1 turn, Supreme damage and one additional roll for hit SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000 (0/2) I think Shin needs to look at this one... mostly because I don't know if a 4/Ascended + 1 speed spell can accelerate a 5/Supreme speed arrow to a level greater than 5.
Exhaustive Measures (Ranged) END 5 Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person. Effect: 50% Stamina reduction to combo package SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 (0/2) I don't know if you're allowed to do this, so I'm just going to vote no until someone else takes a look
Just so we're clear- Bolt of Reckoning would travel at Godlike speed- correct? The arrow starts at Ascended, I get a +1 to spell speed as a human and I added one more level of speed with QCK... correct? Arrow starts at Supreme/5. Spell Speed starts at Abnormal 3, +1 for your human status to Ascended/4, plus 1 for your QCK to Supreme/5. Presumably, the arrow would have to travel at the spell speed or the spell would have to travel at the arrow speed, but I'm only presuming.
| |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Thu Sep 01, 2011 8:51 am | |
| approved versions
Protection of Celestial Bliss [RFL 5, MDE 3] While not much of a caster herself, Alicia has seen the devastation that can be caused through dark sorcery; thus she has developed a method to give her foes a taste of their own medicine after taking in one of their attacks. Effect: Able to reflect back Supreme magic techs. Duration based on roll. SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000
Indomitable [BD- 5] Mental influences hold no sway over the resolute spirit of the Knight. Effect: Able to break Destructive mental binds SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
Bolt of Reckoning [(Light) STE 3, QCK 3, HNE 2, DMG 2, (Ranged) AIM 4] Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy. Effect: +Bless, +1 MOV, Hones for 1 turn, DMG = Abnormal + (INT+1), # of additional rolls allowed = 1 SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000 * You can't add physical damage to an arrow since it's not based on strength. You can add magical dmg to it tho.
Exhaustive Measures [(Ranged) END 5] Utilizing the Bolt requires an immense amount of stamina- which usually ends in Alicia collapsing in a heap after using such an attack. To counteract this, she has trained constantly to achieve some level of resistance to the immense drain on her person. Effect: % stamina reduction for the Ranged package = 50% SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000 | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Sun Sep 04, 2011 5:28 pm | |
| - Quote :
- Bolt of Reckoning [(Light) STE 3, QCK 3, HNE 2, DMG 2, (Ranged) AIM 4]
Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy. Effect: +Bless, +1 MOV, Hones for 1 turn, DMG = Abnormal + (INT+1), # of additional rolls allowed = 1 SP: 1150 | Trained: 3000 Honed: 6000 Mastered: 9300 Perfected: 12000 * You can't add physical damage to an arrow since it's not based on strength. You can add magical dmg to it tho. Then why does the Ranged package have the DMG tag? And how did I get the other ranged abilities I had with the DMG tag approved? | |
| | | aѕceпxion Supreme Mystic
Rep! : 56 Location : California
| Subject: Re: Knighthood (Alicia) Sun Sep 04, 2011 8:40 pm | |
| It's a given that arrows do flat damage but the next sentence is: - Quote :
- Arrows and bolts do Abnormal DMG. DMG additions go to Arrow Str instead of character attributes.
Where you have: DMG = Abnormal + (INT+1) Physically, the effect would be: DMG = Abnormal + 1 (Ascended) Though the magic damage would make the technique stronger; it doesn't seem like that's the desired effect at the moment. I'm not 100% sure on how Supreme damage came into play, but that may be where the confusion originated. Supreme would be DMG 4, but overall it's safer just to say Arrow +1 in terms of damage (i.e. if you craft a special arrow, etc). | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Tue Sep 06, 2011 9:07 am | |
| ah thx kyro. my mental logic contradicts my site logic sometimes xP my bad soothsooth.
approved version
Bolt of Reckoning [(Light) STE 3, QCK 3, HNE 2, (Ranged) AIM 4, DMG 2] Drawing an arrow from her quiver, a bright golden light bursts forth from the bolt- enhancing the arrow to travel at faster speeds and blast foes with light energy. Effect: +Bless, +1 MOV, Hones for 1 turn, DMG = Arrow+1, # of additional rolls allowed = 1 | |
| | | Soothesayer Intern
Rep! : 12 Location : The Living Room Couch
| Subject: Re: Knighthood (Alicia) Fri Sep 09, 2011 11:06 am | |
| Actually, while I'm thinking of it-
Protection of Celestial Bliss [RFL 5, MDE 3] While not much of a caster herself, Alicia has seen the devastation that can be caused through dark sorcery; thus she has developed a method to give her foes a taste of their own medicine after taking in one of their attacks. Effect: Able to reflect back Supreme magic techs. Duration based on roll. SP: 2250 | Trained: 2250 Honed: 4500 Mastered: 6750 Perfected: 9000
Iskra said something about having to have another tag with it- yet I already have the MRS tag against DRK spells. So- does that mean I have to add another tag to this despite already having the MRS, or can I just make it into DRK reflect since I already have a skill that negates DRK magic? | |
| | | Shintre Admin
Rep! : 24
| Subject: Re: Knighthood (Alicia) Mon Sep 12, 2011 2:29 pm | |
| it'd basically be like the magic hitting you, you passively negate the dmg, then reflect it | |
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